Adds 3 new attributes: Flying Recovery Rate , Ragerate and Adrenalinerate.
Adds a handful of fun new weapons, plus a pair of wings that hasn't been modeled yet.
Mad Axe — Hurls a returning axe that relentlessly homes in on your enemies, slicing through them as it comes back. Toss frequency scales with your attack speed.
Crafting: Smithing table, Dragon Egg as the template, a Sharpness V netherite axe, and a Nether Star.
Noon — Flings a sunbadge that sears foes with Sunburn, making their next hit deal more damage. Sneak and right click to switch between its forms.
Crafting: Smithing table, Dragon Egg as the template, a Sharpness V netherite sword, and a Nether Star.
Broken Sunblaze — Another form of Noon; swings to hurl tracking spirit blades.
Longinus — A form of Noon armed with a dash, granting damage immunity for its duration.
Themis' Balance — A form of Noon wielding a skill that deals area damage, grants damage immunity, and boosts attack speed.
Rainy Days — Records the active form for the Rain enchantment. Sneak and hold right click to lock in the form at the current time; combat form, attack speed, and reach are averaged across all recorded forms. If you've recorded both Themis' Balance and Longinus, the area damage and potion effects resolve after the dash ends. If you've recorded both Noon and Broken Sunblaze, both projectile types gain tracking.
Shadowcleaver — Hurls a cutter from your left side, inflicting Shadow Erosion. When dual-wielded, both hands charge at once, and right click fires both blades simultaneously.
Crafting: Smithing table, Dragon Egg as the template, a Fire Aspect II netherite sword, and a Nether Star.
Anima Greatsword — Hurls spirit blades that fly in a straight line, or calls down blades from the sky to inflict Soul Pollution, which pierces armor and magic resistance. With Spirit Slayer, the blades instead rain down to cut your enemies.
Crafting: Smithing table, Dragon Egg as the template, a Knockback II netherite sword, and a Nether Star.
Bleeding Hellfire — Hurls hellfire cutters that track enemies through walls and sear them with Hellfire Burning. In its Dante's Symphony state, a hit splits the blade into empowered tracking kunai.
Crafting: Smithing table, Dragon Egg as the template, a Smite V netherite sword, and a Nether Star.
Starry Night — Hurls tracking spirit blades that, on impact, summon Starlight and Darkstar sub-projectiles to chase down your foes, dealing damage that pierces armor and magic resistance.
Crafting: Smithing table, Nether Star as the template, a Sharpness V netherite sword, and a Dragon Egg.
Heavens' Vault — Hurls seven virtue knives—Charity, Chastity, Diligence, Humility, Kindness, Patience, and Temperance—that ricochet off blocks, with a chance to throw an empowered knife.
Crafting: Smithing table, Nether Star as the template, a Fire Aspect II netherite sword, and a Dragon Egg.
Adam Smasher — Hurls a bounding hammer that empowers your next strike after six hits, unleashing Adam's Rage to smash your enemies into Rebecca paste.
Crafting: Smithing table, Dragon Egg as the template, an Efficiency V netherite pickaxe, and a Nether Star.
Feather Shards — Deals area damage behind you and releases tracking feathers on each attack, periodically empowering your next strike. With Feather Molt, right click activates a sustained empowerment.
Crafting: Smithing table, Dragon Egg as the template, a feather, and a Nether Star.
Excalibur — Unleashes tracking rays of determination when you swing, and lets you block with right click; a successful block empowers your next eight slashes.
Crafting: Smithing table, Dragon Egg as the template, a Sweeping Edge III netherite sword, and a Nether Star.
Calamitous Collapse — Left click hurls non-piercing blades that lodge into enemies—up to three—and follow their movement. Right click slashes every foe in a hemisphere ahead of you, restoring flight time and health. If the slash hits a foe with lodged blades, the slash's cooldown is refreshed.
Crafting: Smithing table, Dragon Egg as the template, a Calamity Impending V netherite sword, and a Nether Star.
CosmosArk: Left-click to perform a five-hit combo, ending with a thrown blade. The thrown blade follows your crosshair. Releasing left-click as the blade is thrown unleashes an Explosive Shear. Right-click to shear the blade forward. When the blade strikes an enemy, it parries and grants you brief invulnerability. You can also block projectiles with the blade; blocking grants 16 stacks of Charge. Charge empowers your normal attacks. While you have Charge stacks, double-tap right-click to cause a Great Tear in spacetime and release all Charge at once.
Crafting: Crafting table, place two Nether Stars and one Dragon Egg in a sword pattern.
Whirlwind Strike (Mad Axe only) — The axe no longer returns; instead it keeps cutting through your foes.
Aria (Noon only) — The sunbadge homes in on enemies and leaches their health, but no longer applies negative effects. Higher levels leach a greater share of your damage.
Shadow Swallow (Shadowcleaver only) — The thrown blade no longer applies negative effects; instead it empowers your next attack on impact and extends your reach by one block.
Dante's Symphony (Bleeding Hellfire only) — Hurls a tracking spirit blade that shatters into empowered tracking kunai on impact.
Spirit Slayer (Anima Greatsword only) — Summons four spirit blades that rain down to slice your enemies.
Guts (Adam Smasher only) — Ordinary hammers now unleash a shockwave, and you can empower your strike without needing a hit.
Polaris (Starry Night only) — Blades no longer ricochet or deal damage over time; instead, each hit relentlessly calls down new blades to chase your foes.
Feather Molt (Feather Shards only) — Rewrites the weapon entirely: empowerment shifts from an occasional boost to an active, timed boost—at the cost of losing your barrages while unequipped... no wait, while in normal state you lose the barrage.
Rain (Broken Sunblaze and three other weapons only) — Unlocks a mighty new form. On rainy days, sneak and hold right click to record your current form.
Calamity Impending (Sword-type, universal) — Maxes out at level V. Constantly drains durability while held, but grants +2 attack damage per level. Incompatible with Sharpness, but pairs with Bane of Arthropods and Smite.
Angel's Wings
Equippable wings for the chestplate slot (or the Curios wings slot). Press space in mid-air to take flight, with a fixed fall-slowing pace of 4 blocks per second. While worn, you are completely immune to fall damage.
Once your flight time runs out, it regenerates on the ground over time, boosted by the Flying Recovery attribute; flight speed is boosted by the vanilla flying speed attribute.
Flying comes with a dedicated HUD and sound effects, and when dropped, the item hovers in place and can't be burned by fire.
Nearly every weapon has a core — a carry-only item you earn by completing that weapon's own ritual. Keep a core on you (inventory, off hand, or the Curios charm slot) and its power is simply always on. Cores can also be stowed in the Hundred Weapons Box, where a stored core still counts as carried; right-click a core inside the box to switch it off or back on. Collecting any three cores is an achievement in itself.
Calamity Seed — hits brand the nearest enemy with a mark, and a moment later the brand detonates, engulfing the enemies gathered around it. Each brand then has to recharge before the next one can be planted.
Cosmos Scourge — hits fire homing star thunders at your target. Firing puts the core on cooldown, so no further volleys until it ends.
Leviathan's Wrath — Rage and Adrenaline modes both burn longer.
Frenzy Blade — Rage mode grants extra attack speed, and Adrenaline mode grants even more.
Hell's Sunken Tears — charge builds over time while carried, and your next hit unleashes all of it for bonus damage. The price is a share of your maximum health, paid in health.
Cyberware — Rage mode grants final damage reduction, and Adrenaline mode grants even more. Being final, it trims the health you actually lose, applied after armor, protection, resistance and absorption have all had their say.
Eternal Sun — when Rage ends it charges the Adrenaline bar, and when Adrenaline ends it charges the Rage bar. If the bar it would feed happens to be running at that moment, the charge is held back and lands the instant that state ends.
Everstar — at night, your hits call down a cutting sub-blade. The sub-blade applies the usual starry effect, and its damage is taken from the hit that summoned it.
Angel's Ring — a lethal blow empties both bars and converts what it drains into health instead, pulling you back from the brink. This has a cooldown.
Hundred Weapons Box — the case that holds cores. Cores inside it count as carried, and right-clicking one inside disables or re-enables it. A config option can also make the box the only place cores work from, so cores merely carried on you do nothing.