
A sentimental and convenient gear crafting rebalance.
Server-side, but with some extra polish (and better EMI support) on the client.
Requires Connector and FFAPI on forge.
Tinkerer's Smithing is a data-driven equipment crafting rebalance that:
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Anvil Repair (Tweaked) No level cost, no work penalty applied to the result. Netherite is rebalanced to use diamonds for repair. |
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Anvil Combine (Tweaked) No level cost for repairing. The order of inputs doesn't matter. |
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Anvil De-Working Reduces the cost multiplier for future anvil crafts. (Usually called "Prior Work Penalty" or "RepairCost".) |
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Shapeless Repair Costs the same as crafting. Only works when unenchanted. |
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Shapeless Upgrade Costs the same as crafting. Keeps existing damage. |
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Smithing Upgrade Costs the same as crafting. Use up to 4 less material for a damaged result. |
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Sacrificial Upgrade Any type of netherite equipment can be used. Result damage is based on the sacrifice. For "gilded" tiers (like netherite) only |
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Keepers (Broken Equipment) Named or enchanted equipment won't break. Broken equipment is ineffective until repaired. |
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| Useful Treasure All vanilla materials are linked to eachother via the upgrade tree. It doesn't matter if a pair of Protection IV leggings are made of gold, chain, or leather - just upgrade them to the right material, then use them at an anvil. |
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| Miscellaneous Repair All previously unrepairable items now have repair recipes - including utility tools. |
Recipes are driven by defining Tool Materials, Armor Materials, Equipment Types, and Unit Cost Overrides.
c:swords) and 4 armor slots are defined.For data structure examples, check out the built-in datapack or the mod compatibility packs in Tinkerer's Quilt.
All mods are built on the work of many others.
This mod is included in Tinkerer's Quilt - our modpack about rediscovering vanilla.