Mineuniverse
Log in Register
Mods

Tick Tweaks

Optimization Mod for Tick Rates
by Banduty
Download Claim this project
253,942 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Performance

 


Knowledge before installing

Game Tick

A game tick is a single cycle of Minecraft’s game loop, where the game updates actions, events, and mechanics like movement, block changes, and redstone.

Tick Rate

Controls how often entities (like mobs, items, and projectiles) update.

TPS

This measures the game's overall tick speed, ideally 20 ticks per second. When the TPS drops below 20, the game may lag, affecting all processes.

Description

This mod enhances server performance by adjusting Tick Rates for Item Entities, Block Entities and Living Entities. Adjusts the Tick Rate based on Server TPS; lower TPS results in a lower Tick Rate.

It also implements some features for improving the game performance, you can have a look in "Configs" section.

It is very recommended to change the configs to your server's preferences. Don't put all at once without knowing what are you doing.

Tick Tweaks is server side, it isn't needed in the client.

Configs

Core Tick Settings

- tickRateFormula: Controls how often things update based on server TPS (e.g., 3 - (tps / 10) means slower updates if TPS drops).

- enabledDimensions: Lists of worlds where these tweaks apply.

Entity Tick Settings

Living Entities:
- Reduces tick rate for living entities (fixedTickRate = 0 means use tickRateFormula).
- Slows down ticks for mobs far away (nonVisibleTickRate).
- Exempts certain mobs.

Item Entities:
- Reduces tick rate for items (fixedTickRate = 0 means use tickRateFormula).
- Detects items within detectionRange.

Block Entities:
- Reduces tick rate for block entities (fixedTickRate = 0 means use tickRateFormula).

Performance Settings

Activation Ranges:
- Sets how far mobs/entities stay active (range = distance in blocks).
- Tick Interval: Tick Rate of the far entity
- WakeUp Interval: It will check every certain ticks, instead of checking every tick.

Mob Despawn:
- Adjusts how fast mobs despawn (despawnTime in ticks, despawnChance per tick).

Emergency Settings

- tpsThreshold: Freezes block entities if TPS drops below this value.

FAQ

Q: Can I use your code as reference for my mod?

A: Despite the fact that the mod's licence is ARR, you can use Tick Tweaks code as reference. But, please, don’t just do plain Ctrl+C → Ctrl+V. It isn't allowed to port or backport itself.

Other Projects

1.2.5 - NeoForge - 1.21-1.21.8
MC 1.21, 1.21.5, 1.21.8, 1.21.4, NeoForge, 1.21.3, 1.21.7, 1.21.1, 1.21.6, Server, 1.21.2
Release 2025-09-09 Get
1.2.5 - Forge - 1.20.5-1.21.8
MC 1.21, 1.20.5, 1.21.5, 1.21.8, 1.21.4, Forge, 1.20.6, 1.21.3, 1.21.7, 1.21.1, 1.21.6, Server, 1.21.2
Release 2025-09-09 Get
1.2.5 - Fabric - 1.21.5-1.21.8
MC 1.21.5, Fabric, 1.21.8, 1.21.7, 1.21.6, Server
Release 2025-09-09 Get
DaBells 1.7.10 v3.6
MC 1.7.10
Release 2015-01-19T11:05:07.92Z Get
DaBells 1.7.2 v3.6
MC 1.7.2
Release 2015-01-17T09:05:33.803Z Get

More from Banduty

StrEq
8,217
StayInside
38
Kingdoms & Sieges
3,605
StoneyCore
27,031
Banduty's LFW [ DISCONTINUED ]
261
Knights & Heraldry
25,092

You Might Also Like

Better Biome Reblend
Updated version of Better Biome Blend, a mod that improves and fixes biome color blending
9,432,920
Icterine
Advancements optimization (specifically, InventoryChangeTrigger)
9,118,727
- FPS Booster - Lag Killer
powerful client-side performance FPS booster
97,463
Better Pie Chart
This Mod improves the Vanilla Pile Chart perfect for Minecraft SMP servers
9,603
Enhanced Block Entities Backforged
Reduce FPS lag with block entities, as well as customize them with resource packs. Forge 1.16.5 port of EBE
9,451
Unbinilium
Ubinilium is a Minecraft mod designed to optimize performance and enhance gameplay. It stabilizes FPS, renders distant blocks with reduced detail, and efficiently manages memory.
9,364