TWC adds corruption to your world and a way to remove it.


Now crystals or cores will appear in the world, which will eventually spread throughout your world. If you encounter such a core, immediately destroy it before it grows. The crystal has 6 evolutions. During evolution, the core makes a characteristic sound of an explosion. With each evolution, the crystal becomes harder and harder to eliminate, so if you encounter it, you are always in a hurry to eliminate it. To find her, use the Corrupted seeker.
Evolution is an irreversible improvement of the crystal, creating additional difficulties for you.
Each evolution occurs every real 25 minutes (+25 min. per evolutions) of the game.
A colony is a crystal that has grown over large areas, the only thing that can eliminate it is Cleansing.

This is the process of destroying colonies, previously Rogvain's Sword was used for this, but now you need to kill the core.
Mutation is the mechanics of mutating a mob into a stronger creature.
For the first mutation the success rate is 55% (1/2).
For the second mutation the chance is 33.3% (1/3).
This mod adds special creatures (Mirks) and corrupted versions of regular mobs and creatures.

The very first and simplest Mirks.
"Hard to hit and upon death inflicts poison on nearby units."

Corrupted types of creatures have the same parameters, so we won’t particularly focus on them.

The second Mirks appears from the second evolution.
"Agile and hits hard, and when killed, throws out eggs of corrupted slimes."

It also appears from the second evolution like the peddler.
"It’s small, but it hits hard and also knows how to burrow underground."

Appears with the third evolution.
"Shoots projectiles, can fly, and inflicts poison on nearby creatures. Able to reflect projectiles."

Appears from the fourth evolution.
"He is blind but has echolocation, so he will hear you within 8 blocks without any problems."