Adds a unique tree-like horror mob called the Wilted. Be prepared, because this terrifying experience is very different to the average dweller mod. The Wilted is a mutant relative of the Creaking that has escaped the Pale Garden.
The Root of Fear adds the Wilted, a monstrous relative of the Creaking that has fused with its heart and become independent of the Pale Garden, now roaming freely throughout the Overworld.
The Wilted draws power from darkness, which means that you, the Overworld's main source of light, are its prime target. It's also extremely unpredictable due to its complex AI, which includes behaviours that are randomised every time it spawns...
Good luck.
How to play
You will occasionally hear the Wilted at night 2 days before it comes.A dense fog will cover the Overworld on the day of its attack.
The Wilted will come at night, disguising itself. Try to hold it off for as long as possible.
Do not try to engage the Wilted in combat.
When the Wilted reveals itself, get to a safe, lit up area as quickly as possible.
Break the roots that cover your lights.
Survive the onslaught until day.
The Wilted will come first on the second night, it will come back between 2 and 10 days after its last attack.