Badges update automatically and link to the mod page on MineUniverse.
Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere.
<typewriter><wiggle>TextAnimator</wiggle> is a mod by <wave><rainb>Snownee</rainb></wave>.


<effectName param1=value1 param2=value2 param3>text</effectName>textCan only be used at the beginning of the text. Rendering characters or words one by one, simulating typing.
<typewriter>Typewriter EffectMake characters bounce back vertically.
a: Amplitude (default 1.0)f: Frequency (default 1.0)w: Wave Size (default 1.0)<bounce a=4 f=1.8 w=0.2>BOING!Periodically change opacity (breathing light).
a: Minimum Opacity (default 0.3)f: Frequency (default 1.0)w: Wave Size (default 0.0)<fade a=0.2 f=1.5 w=0.1>Fading TextCreate text slicing, and occasional flicker, generating additional layers in some cases.
f: Frequency (default 1.0)j: Character Jitter Chance (default 0.015)b: Character Blink Chance (default 0.003)s: Slicing/Shifting Chance (default 0.08)<glitch f=3 j=0.02 b=0.01 s=0.1>ERRORSupport linear gradient in RGB or HSV, can be flowing and segmented.
from: Start Color (default 5BCEFA)to: End Color (default F5A9B8)hue: Whether to interpolate in HSV space (default false)f: Flow Speed (0 for static, default 0.0)sp: Span, affecting color distribution between characters (default 20.0)uni: Whether to be unidirectional without swinging (default false for back-and-forth)<grad from=#7FFFD4 to=#1E90FF hue uni>Flowing Gradient TextDraw multiple glowing outlines for characters.
p: Sampling Count, at least 4 (default 10)r: Radius (default 2)a: Opacity Multiplier (default 0.12)<neon p=8 r=2 a=0.15>Neon GlowCharacters swing around the top-middle, can plus small circular trajectories.
f: Frequency (default 1.0)a: Maximum Angle in degrees (default 30.0)r: Circular Radius (default 0.0)<pend f=1.0 a=30 r=2>Swinging AroundOverall brightness fluctuates over time (does not affect shadow layer).
base: Minimum Brightness Multiplier (default 0.75)a: Amplitude (default 1.0)f: Frequency (default 1.0)w: Wave Size (default 0.0)<pulse base=0.6 a=0.4 f=1.5>Power RisingCycle colors over HSV.
f: Frequency (default 1.0)w: Wave Size (default 1.0)<rainb f=1 w=0.5>Colorful Text!Modify the offset and color of the text shadow.
x: Horizontal Offset Delta (default 0.0)y: Vertical Offset Delta (default 0.0)c: Color in hex (e.g. FF0000 for red) (default 000000)r,g,b: Color (default 0.0)a: Opacity (default 1.0)<shadow a=0>No Shadow</shadow> <shadow r=1 a=0.6>Shadowed TextRandomly jitter in all directions, creating a sense of tension/energy.
a: Amplitude (default 1.0)f: Frequency (default 1.0)<shake a=2 f=3>WARNING!Characters spinning back and forth.
a: Amplitude (default 1.0)f: Frequency (default 1.0)w: Wave Size (default 0.0)<swing a=0.5 f=1.8>Waving TextRandom displacement perturbation based on noise.
a: Amplitude (default 1.0)f: Frequency (default 1.0)<turb a=2 f=1.5>Windy TextCharacters undulating up and down like waves.
a: Amplitude (default 1.0)f: Frequency (default 1.0)w: Wave Size (default 1.0)<wave a=1 f=1.0 w=0.5>Flowing TextEach character wiggles along a fixed random direction.
a: Amplitude (default 1.0)f: Frequency (default 1.0)w: Wave Size (default 1.0)<wiggle a=1 f=2>Wiggly Text!a: Amplitude/Opacity (meaning varies slightly across effects)f: Speed/Frequencyw: Wave Sizer: Radiusglitch and neon will generate additional layers or slices.p (neon sampling) and complex overlays increase overhead; use judiciously.Options like typewriter speed and mode can be found in Chat Settings.