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Text Animator

Use animation effects everywhere and make your text special
by Snownee
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1,704,729 downloads
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Updated Jun 30, 2026
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Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere.

Demo (with Blabber and Heracles mod)

<typewriter><wiggle>TextAnimator</wiggle> is a mod by <wave><rainb>Snownee</rainb></wave>.

 

Effects

Basic usage

  • Add effect: <effectName param1=value1 param2=value2 param3>text
  • Remove effect: </effectName>text
  • Effects can be stacked.

typewriter

Can only be used at the beginning of the text. Rendering characters or words one by one, simulating typing.

  • Example: <typewriter>Typewriter Effect

bounce

Make characters bounce back vertically.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <bounce a=4 f=1.8 w=0.2>BOING!

fade

Periodically change opacity (breathing light).

  • Parameters:
    • a: Minimum Opacity (default 0.3)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: <fade a=0.2 f=1.5 w=0.1>Fading Text

glitch

Create text slicing, and occasional flicker, generating additional layers in some cases.

  • Parameters:
    • f: Frequency (default 1.0)
    • j: Character Jitter Chance (default 0.015)
    • b: Character Blink Chance (default 0.003)
    • s: Slicing/Shifting Chance (default 0.08)
  • Example: <glitch f=3 j=0.02 b=0.01 s=0.1>ERROR

grad (Gradient)

Support linear gradient in RGB or HSV, can be flowing and segmented.

  • Parameters:
    • from: Start Color (default 5BCEFA)
    • to: End Color (default F5A9B8)
    • hue: Whether to interpolate in HSV space (default false)
    • f: Flow Speed (0 for static, default 0.0)
    • sp: Span, affecting color distribution between characters (default 20.0)
    • uni: Whether to be unidirectional without swinging (default false for back-and-forth)
  • Example: <grad from=#7FFFD4 to=#1E90FF hue uni>Flowing Gradient Text

neon

Draw multiple glowing outlines for characters.

  • Parameters:
    • p: Sampling Count, at least 4 (default 10)
    • r: Radius (default 2)
    • a: Opacity Multiplier (default 0.12)
  • Example: <neon p=8 r=2 a=0.15>Neon Glow

pend (Pendulum/circular)

Characters swing around the top-middle, can plus small circular trajectories.

  • Parameters:
    • f: Frequency (default 1.0)
    • a: Maximum Angle in degrees (default 30.0)
    • r: Circular Radius (default 0.0)
  • Example: <pend f=1.0 a=30 r=2>Swinging Around

pulse

Overall brightness fluctuates over time (does not affect shadow layer).

  • Parameters:
    • base: Minimum Brightness Multiplier (default 0.75)
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: <pulse base=0.6 a=0.4 f=1.5>Power Rising

rainb (Rainbow)

Cycle colors over HSV.

  • Parameters:
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <rainb f=1 w=0.5>Colorful Text!

shadow

Modify the offset and color of the text shadow.

  • Parameters:
    • x: Horizontal Offset Delta (default 0.0)
    • y: Vertical Offset Delta (default 0.0)
    • c: Color in hex (e.g. FF0000 for red) (default 000000)
    • r,g,b: Color (default 0.0)
    • a: Opacity (default 1.0)
  • Example: <shadow a=0>No Shadow</shadow> <shadow r=1 a=0.6>Shadowed Text

shake

Randomly jitter in all directions, creating a sense of tension/energy.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
  • Example: <shake a=2 f=3>WARNING!

swing

Characters spinning back and forth.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: <swing a=0.5 f=1.8>Waving Text

turb (Turbulence)

Random displacement perturbation based on noise.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
  • Example: <turb a=2 f=1.5>Windy Text

wave

Characters undulating up and down like waves.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <wave a=1 f=1.0 w=0.5>Flowing Text

wiggle

Each character wiggles along a fixed random direction.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <wiggle a=1 f=2>Wiggly Text!

Parameter Quick Reference

  • a: Amplitude/Opacity (meaning varies slightly across effects)
  • f: Speed/Frequency
  • w: Wave Size
  • r: Radius

Notes

  • Multi-layer rendering: Effects like glitch and neon will generate additional layers or slices.
  • Rendering Order: Effects added later execute first, potentially altering inputs (e.g., coordinates/color/opacity) of preceding effects.
  • Performance: High p (neon sampling) and complex overlays increase overhead; use judiciously.

Configuration

Options like typewriter speed and mode can be found in Chat Settings.

Known incompatible mods

  • Modern UI
  • Caxton

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[Forge 1.20.1] 2.5.1
MC NeoForge, 1.20.1, Forge, 1.20
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