Testerino
Testerino is a mod made to test out ideas, mainly involving customization of World Generation.
Currently the main features revolve around 'Better Schematics' as I like to call them. (I may come up with a better name later, probably.) They are a version of schematics similar to MCEdit schematics, but work in-game and have modded and TileEntity support. They do not yet support other Entities or Microblocks/Multipart.
Commands:
Other Features:
//TestStructure.json
[
{
"structureName": "Test", //No .nbt at the end
"minHeight": 40, //Minimum structure spawn height
"maxHeight": 80, //Maximum structure spawn height
"rarity": 40, //Rarity: 1 in <rarity> chance of spawning
"spawnBiomeIds": [ //Id #'s for biomes that your structure can spawn in
8
],
"dimensions": [ //Dimensions that your structure can spawn in
-1
],
"ignoreAir": false //Whether or not to ignore air when generating the structure
}
]
//TestStructure.json
[
{
"structureName": "Test", //No .nbt at the end
"minHeight": 40, //Minimum structure spawn height
"maxHeight": 80, //Maximum structure spawn height
"rarity": 40, //Rarity: 1 in <rarity> chance of spawning
"spawnBiomeIds": [ //Biome Names for biomes that your structure can spawn in
Nether
],
"dimensions": [ //Dimensions that your structure can spawn in
-1
],
"ignoreAir": false //Whether or not to ignore air when generating the structure
}
]
//FixedStructure.json
[
{
"useExactCoords": true,
"structureName": "Pyramid",
"coordX": -80,
"coordY": 40,
"coordZ": -80,
"dimensions": [
0
],
"ignoreAir": true
}
]
No files available for download.