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Terrain Diffusion Forked(Unofficial)

Terrain Diffusion Forked(Unofficial)

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This is the ported mod of terrain diffusion workes in Linux and AMD GPU and Neofoge
by nekorobi_0
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Updated Oct 14, 2026
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Terrain Diffusion MC Linux AMD Fork

Terrain Diffusion MC for AMD GPUs on Linux through ROCm/MIGraphX.

Upstream Credit

All core Terrain Diffusion Minecraft integration work comes from the original project and its contributors:

This fork exists to document and package an AMD/Linux-oriented bring-up. Upstream authors deserve the credit for the original mod, model integration, and most of the codebase.

Fork Scope

This fork adds and documents:

  • Linux AMD GPU provider selection via migraphx
  • explicit ONNX Runtime native library override support
  • a dedicated linux-amd build variant
  • notes for a tested ROCm/MIGraphX setup

It does not replace upstream. If you want the original project and its normal release stream, use the upstream repository.

Verified Setup

  • OS: Kubuntu 26.04 LTS
  • Kernel: Linux 7.0.0-27-generic
  • CPU: AMD Ryzen 7 9700X (8 cores / 16 threads)
  • GPU: AMD Radeon RX 7900 XTX (gfx1100)
  • System memory: 64 GB
  • ROCm: 7.2.0
  • Java: OpenJDK 21.0.11
  • Minecraft: 1.21.1
  • NeoForge: 21.1.238
  • ONNX Runtime: custom 1.23.2 build with MIGraphX Execution Provider

The Minecraft runtime log confirms Terrain Diffusion (MIGraphX) during 256x256 region generation. The project build targets NeoForge 21.1.229; the tested NeoForge 21.1.238 runtime is compatible with that target.

Build Matrix

Build Supports Setup required
Linux AMD Linux + AMD GPU + ROCm/MIGraphX Custom MIGraphX-enabled ONNX Runtime natives
Windows Windows with DirectML-capable GPU None beyond the bundled DirectML runtime
CUDA Linux/Windows with NVIDIA GPU CUDA + cuDNN
CPU Any machine None, but very slow

For AMD on Linux, use the linux-amd jar from this fork's releases, not the CPU jar and not the upstream release artifacts.

Requirements

  • Minecraft with NeoForge
  • Java 21
  • For the Linux AMD path:
    • an AMD GPU supported by ROCm/MIGraphX
    • a working ROCm userspace install
    • custom ONNX Runtime native libraries built with MIGraphX enabled

Memory requirements vary with world scale and chunk generation pressure. On the tested machine:

  • GPU VRAM used by inference: roughly 1.5-2 GB
  • Minecraft RAM allocation used for testing: 12 GB

Quick Start

  1. Install the linux-amd jar in your Minecraft mods/ folder.
  2. Launch once so the mod can create its config and download models.
  3. Edit config/terrain-diffusion-mc.properties.
  4. Set:
inference.device=gpu
inference.provider=migraphx
inference.native_path=/absolute/path/to/onnxruntime-migraphx-native-directory

That directory contained:

  • libonnxruntime.so
  • libonnxruntime4j_jni.so
  • libonnxruntime_providers_migraphx.so
  • libonnxruntime_providers_shared.so

Configuration

The mod config file is config/terrain-diffusion-mc.properties.

Relevant inference settings in this fork:

# "cpu", "gpu", or "auto"
inference.device=gpu

# "auto", "migraphx", "rocm", "cuda", or "directml"
inference.provider=migraphx

# Optional path to custom ONNX Runtime native libraries
inference.native_path=

# Offload inactive models between stages
inference.offload_models=true

# Validate existing model files
validate_model=true

# Explorer web UI port
explorer.port=19801

# Chunk generation region size in blocks
tile_size=256

World Scale Notes

Terrain Diffusion worlds expose a World Scale setting from 1 to 6.

  • 2 is the default and the most balanced setting in this codebase.
  • Higher values are not "more detail". They generate at native model resolution and then upsample more aggressively.
  • Above 4, very broad smoothing can produce large ocean-heavy starts. That is expected from the current scaling logic, not specifically an AMD/Linux issue.

Dependencies

Primary runtime/build dependencies involved in this fork:

  • Minecraft 1.21.1
  • NeoForge 21.1.229
  • ONNX Runtime 1.23.2
  • ROCm/MIGraphX 7.2.x

The Linux AMD path in this fork relies on a custom ONNX Runtime Java/native build because the stock Maven Java artifacts do not ship as a ready-made MIGraphX package for this workflow.

Building From Source

Standard upstream variants still work:

./gradlew build -PuseDml=true
./gradlew build -PuseCuda=true
./gradlew build -PuseCpu=true

Linux AMD build for this fork:

./gradlew build -PuseMigraphx=true -PonnxRuntimeMigraphxVersion=1.23.2-migraphxfix

This expects a matching patched ONNX Runtime Java artifact to be available through mavenLocal().

Linux AMD Notes

Japanese installation guide: docs/INSTALL_JA.md.

Detailed notes for the AMD/Linux port are in docs/amd-linux-migraphx.md.

Common Issues

No configured GPU provider is available

This usually means one of these is wrong:

  • the jar does not include the MIGraphX-capable Java bindings
  • inference.native_path does not point at the custom ORT native library directory
  • the native library directory is missing provider .so files
  • ROCm/MIGraphX is not installed or not loadable on the machine

Massive ocean starts at high world scale

This is an effect of the current upsampling-based scale system. Reduce World Scale back to 2 or 3 if you want less smoothing and more compact terrain features.

Out-of-memory during world generation or model load

Increase Minecraft RAM allocation and keep world scale moderate. The model files themselves are large, and higher scale values change chunk-generation behavior in ways that can still stress memory and CPU.

terrain-diffusion-unofficial-mc-2.1.0.1-linux-amd+1.21.1-all.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-07-17 Get
terrain-diffusion-unofficial-mc-2.1.0-linux-amd+1.21.1-all.jar
MC Client, 1.21.1, NeoForge, Server
Beta 2026-07-17 Get

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