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Tensura x MineColonies

Tensura x MineColonies

MOD
A compatibility mod bridging Tensura and MineColonies, adding faction reputation, diplomacy, raids, and rival-colony conquest.
by TimelyBull
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82,873 downloads
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Updated Oct 14, 2026
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NOTE: It is HIGHLY recommended to make a backup of your world before adding this mod because it is in a alpha state. ALSO, make sure you have the right version of MineColonies!

 

Requirements

This is a compatibility mod — it requires both of the following installed:

  • Tensura: Reincarnated v2.0.1.0
  • MineColonies v1.1.1319 
  • Nightmare's Tensura Utils

What it does:

At its core, this mod lets you name Tensura monsters — goblins, orcs, dwarves, lizardmen — into MineColonies citizens. Each race brings its own appearance and a natural aptitude for certain colony jobs, so the people you recruit shape the colony you build.

From there, it adds a web of systems around your colony and the wider world (some configurable):

Colony Reputation — Your colony has a standing that rises and falls with how well you run it. A neglected colony draws trouble; a thriving one earns favor.

World Reputation & Factions — The great factions of the Tensura world each track how they feel about you, and their disposition shifts with your actions — and with what you are. A monstrous ruler is seen differently than a human one. Killing a faction's notable figures has consequences that ripple to their allies and enemies.
Disclaimer: Current factions are drafts - they are not perfectly reflective of the cannon factions.

Raids & Barriers — A low-standing colony attracts monster raids that scale in difficulty. Defend it with your citizens and with a magicule-powered protective barrier you build, fuel, and upgrade — at its highest tiers it walls out, heals within, and casts intruders out.

Diplomacy — the builder's path — Found a colony, then send one of your subordinates as an envoy to open relations with a faction. Complete the deals they offer to climb from Diplomacy to Alliance to a sworn Covenant, each tier unlocking rewards — trained citizens, materials, raid support, and unique faction boons.

Rival Colonies — the warlord's path — Some faction bosses generate alongside a settlement out in the world. Discover one, declare war, march in with a war party of your subordinates, and conquer it — claiming citizens, loot, and the faction's signature power by force instead of by treaty. Betray a faction you have relations with and their defenders will be ready for you.

And more — a harvest festival that buffs your strongest citizens, an assassin system where a mistreated colony breeds traitors, faction-specific lore events, and a quest catalog of faction deals.

Diplomacy and conquest are parallel paths to a faction's gifts: earn them as an ally, or take them as a conqueror.

Planned / not yet included

The following are designed but not yet in the mod — they may arrive in future updates:

  • Sieges (retaliatory super-raids from betrayed allies)
  • Additional lore events (Charybdis, beastmen incursions)
  • Player-versus-player colony raiding
  • Further citizen-lending and settlement-based diplomacy options

Built for NeoForge 1.21.1.

DISCLAIMER: I am not a modder - I built this in my free time with help from AI (immediate turnoff, I know). I saw some desire for an addon like this in some communities and I had my own ideas for how cool this integration could be, so I tried to deliver as best as I could. I am just a guy who wants to see some cool stuff I thought of in the game. Please keep comments constructive. While I will be working on this consistently through the end of August, I do not have the time to continuously update this mod beyond that. That being said, I will try to polish off certain things, squash bugs, and update it to newer versions when I get the chance. If anyone has any ideas for what to add in the future, please post a comment or dm me about it.

Additionally, the diplomacy framework, faction-village generation, and warfare specifically has not been extensively tested, so please keep in mind that there is a higher likelihood of there being bugs, balance issues, etc. Let me know via the comments or dm what issues you find.

tensura_minecolonies-0.2.4.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-10-05 Get
tensura_minecolonies-0.2.3.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-09-03 Get
tensura_minecolonies-0.2.2.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-08-05 Get
tensura_minecolonies-0.2.1.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-07-23 Get
tensura_minecolonies-0.2.0.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-07-22 Get
tensura_minecolonies-0.1.2.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-06-29 Get
tensura_minecolonies-0.1.21.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-06-29 Get
tensura_minecolonies-0.1.1.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-06-27 Get
tensura_minecolonies-0.1.0.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-06-26 Get
tensura_minecolonies-0.0.1
MC Client, 1.21.1, NeoForge, Server
Release 2026-06-14 Get
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