The missing pieces for Technical Engineering 4.
Technical Engineering 4 is a great looking tech mod, but it's still in beta, and if you've played it for a while you've probably run into the rough edges: ducts you can't click properly, a Liquid Unit that duplicates fluids, augments that don't exist yet, an IO panel that doesn't really work. I wanted to use TEN4 in a modpack, so I made this addon to fix those problems and fill in some of the gaps.
Everything here is built on TEN4's own systems, so the new machines use the same GUIs, the same energy, the same IO configuration and the same augment panel as the rest of the mod. It's meant to feel like it was always part of TEN4.
This is an addon. You need Technical Engineering 4 installed alongside it
Bug Fixes
Augments
TEN4 has an augment panel on every machine, but barely anything to put in it. This adds six augments:
Overclocking Augment - Power ×1.5. Machines work faster and generators produce more FE/t.
Coil Augment - Energy capacity and energy throughput ×2.
Piston Augment - Item throughput ×2 (auto-eject and auto-extract).
Vacuum Augment - Fluid throughput ×2.
Tank Augment - Tank capacity ×2.
Silencing Augment - Mutes the machine.
Each augment slot holds one augment, so a machine can have at most 4. Effects stack by multiplying, so two Overclocking Augments give ×2.25. Picking up a machine with the wrench keeps its augments. All the numbers can be changed in the config if you want to balance them for your pack.
New Machines
All of them use TEN4's GUI style, IO configuration, redstone control and augment slots.
Solar Generator
Makes up to 20 FE/t during the day as long as it can see the sky. Output follows the sun and drops when it rains. Energy auto-eject is on by default, so you can place it next to a duct and forget about it.
Biomass Generator
Inspired by the biomass engine from Technical Engineering 3. Burns plant matter for 40 FE/t: logs, planks, saplings, leaves, flowers, crops, seeds, kelp, bamboo and more. It reads common item tags, so plants from other mods work too. JEI shows how long every fuel burns.
Farm Manager
Also inspired by TEN3. Farms a 9×9 area around itself. It harvests fully grown crops, replants them with their own seeds, and plants any seeds you put in its slots onto empty farmland. Harvests are pushed out into adjacent inventories or ducts. It works with nether wart and any modded crop that uses the vanilla crop block. Overclocking makes it check the field more often.
Crucible
Melts items into fluids: netherrack, magma blocks and obsidian into lava, ice and snow into water, redstone into liquid redstone, monazite into Toran Concentrate, and bottles o' enchanting into liquid experience.
Solidifier
The other way around. Makes obsidian, ice, redstone and bottles o' enchanting from their fluids.
Titanium Ducts
A faster tier of energy, item and fluid ducts for when the regular ones can't keep up: 1000 FE/t, 1000 mB/t, and 8 items per trip at 2.5× speed.
Fuel Generator additions
TEN4's Fuel Generator now also burns lava, Toran Concentrate and Nutrient Solution.
JEI Energy Info
Ever wondered how much power a machine actually uses? Hover over the energy bar in any TEN4 recipe in JEI and it tells you:
- how many FE/t a machine uses, or how many FE/t a generator produces
- the total FE for that recipe and how long it takes
- FE per mB for liquid fuels
This works on TEN4's own recipe categories as well as the ones added here. JEI is optional, everything else works without it.
Compatibility With Other Mods
Extra recipes only load when the mod they need is installed, so nothing shows up broken in JEI if you don't have them.
- Pulverizer: ores, raw ores, ingots and plates of silver, lead, nickel, aluminum, osmium, uranium, zinc, platinum and iridium, plus alloys like bronze, brass, steel, electrum, invar and constantan, into dusts from AllTheOres, Thermal, Mekanism and Immersive Engineering.
- Press: ingots into plates from AllTheOres, Thermal, Immersive Engineering and sheets from Create.
- Fuel Generator: diesel, gasoline, LPG, biodiesel, ethanol, plant oil and creosote from Immersive Petroleum, PneumaticCraft, Immersive Engineering and Create Crafts & Additions.
- Any wrench tagged `c:tools/wrench` works on TEN4 machines and ducts.
Requirements
- Technical Engineering 4 (26.1.9 or newer)
- JEI (optional, but recommended)
FAQ
Can I use this in my modpack?
Yes, go for it. No need to ask.
Is this made by the TEN4 developer?
No, it's an unofficial addon. Please don't report bugs from this addon to TEN4, report them here instead.
Does it include TEN4?
No. Download Technical Engineering 4 separately and put both jars in your mods folder.
Where's the config?
`config/ten4ext-common.toml`. You can change augment strength, generator output, the Farm Manager's range and energy use, Titanium duct speeds and more.
Credits
- Licphel for Technical Engineering 4. This addon wouldn't exist without it.
- The augment textures are adapted from Technical Engineering 3 (GPL-3.0).
- Licensed under GPL-3.0.