Place a block, give it a name, travel between them — across dimensions, with a chest-window menu that sorts, groups and pages.
Eight iron, two redstone and an eye of ender make two teleporters. Place one, right-click it, type a name. It is now a destination for every other teleporter in the world.
Right-clicking a named teleporter opens a chest window with every other teleporter.
Sorting switches between distance, name and group with one click. Groups come from the name: call one Base/Storage and another Base/Farm and they end up together, each group on its own row. Icons are set by holding any item and shift-right-clicking a teleporter.
Charging takes three seconds with a progress bar. Walking away cancels it, being hit cancels it, and for twelve seconds after combat it refuses outright — this is not an escape from a fight.
Blocked destinations (lava, no headroom) are refused before the charge starts. Mounts and leashed animals come along. It works between the Overworld, the Nether and the End in any direction.
Right-click a teleporter with a diamond, up to three. Each one extends a protected radius by 16 blocks, and inside it:
Three diamonds means 48 blocks. You get them back by breaking the teleporter.
Named teleporters carry a floating name sign, so you can see what a block is without clicking it. If BlueMap is installed, they also appear on the web map as their own switchable layer — entirely optional, the mod runs unchanged without it.
English and German, chosen from each player's own language setting. Subcommands work in both. Adding a language means translating one JSON file, no code changes.
Minecraft 26.2, 26.3 or 1.21.1 · NeoForge, Forge or Fabric (Fabric needs Fabric API) · the NeoForge 26.3 build is beta · client and server — this mod adds a block, so everyone needs it
Code and documentation were written together with Claude (Anthropic), which I would count as a co-author; the commits say so. The idea and every gameplay decision are mine, and it runs on my own server. The block textures were drawn by a script, not by an image model. The screenshots are real in-game captures. Source: github.com/shinobiofgloom/teleporter-blocks