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Teleport Optimizer replaces Minecraft’s default teleport handling with a high-performance teleport pipeline that:
No more stutters when a player arrives in an unloaded area.
Chunks are intelligently requested, sorted, and prepared ahead of time.
If many players teleport at once (events, RTP spam, respawns), the mod processes them in controlled micro-batches to eliminate any server freeze.
Using CompletableFutures and a lightweight executor, nearly all heavy work is offloaded away from the main server thread.
The mod intercepts and replaces slow teleport logic inside ServerPlayerEntity, removing the synchronous stall that normally occurs.
Preloads destination chunks around the target location
Ensures chunk readiness before teleport
Uses smart radii & ordering to preload only what’s necessary
Avoids “teleport into void” delays
Queues teleports instead of forcing them instantly
Smooths out load spikes
Dramatically improves MSPT stability during heavy player activity
Optional lightweight profiling
Tracks average & worst-case teleport performance
Helps server admins debug chunk-loading hotspots
/teleportoptimizer reload
— Reloads config and recalculates batching rules on the fly.
✅ Waystones
✅ FTB Essentials
✅ FastRTP / RTP Mods
✅ Vanilla /tp, /spreadplayers
✅ Claims & protection mods
✅ Pure server-side — clients DO NOT need the mod
Fabric Loader ≥ 0.16.14
Minecraft 1.20.1
Fabric API required
Java 17+
Server-side only