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Techy Techy Roles Core

Techy Techy Roles Core

MOD
Pick a playstyle with two abilities, then a passive subclass with three bonuses. For Minecraft 26.3 on NeoForge.
by TechyTechy
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Updated Oct 14, 2026
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Addons Adventure and RPG Farming Magic Technology
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Techy Techy Roles gives every player two picks. First, a playstyle with passives and two abilities. Then a subclass that only adds three passives. The two layers stack, so a Miner can also be Starworks, a Farmer can also be Bloomworks, and a Knight can also be Shieldworks.

On your first join, the chooser stays open until both picks are made. The playstyle screen is a metal plate. The subclass screen is a starry galaxy. Each role shows its abilities, a short description, and an impact of Low, Medium, or High. If you would rather not decide, choose **Surprise me** and the mod picks a role from that layer.

## How to play

- **G** uses your primary ability.
- **H** uses your secondary ability.
- **K** opens your roles so you can read them again.
- Active abilities sit in a small tray beside the hotbar, with a wait timer while they recover.
- Passives stay on while you meet their condition. Some are always on. Others wait for night, rain, water, fire, moss, or a raised shield.

Keys can be changed in Controls, under Techy Techy Roles.

## Playstyles

Fifteen playstyles. Each one has at least one passive, a primary ability on G, and a secondary ability on H.

- **Miner.** Haste while you mine, and night vision below Y 48. Bore breaks a 3 by 3 of stone or ore. Shaft digs a tunnel ahead.
- **Fighter.** Strength while a monster is close. Strike slams the ones around you. Lunge dashes into one.
- **Farmer.** Nearby seed crops grow slowly, and your steps do not trample farmland. Grow raises saplings, flowers, and seed crops. A ripe crop drops its harvest and stays planted. Till makes wet farmland.
- **Builder.** You place and use blocks from farther away. Lay places a 3 by 3. Bridge lays a line of the block in your hand.
- **Explorer.** You move quicker, step up a full block, and fall softer. Scout lights nearby creatures. Stride is a burst of speed and jump.
- **Lumberjack.** You cut wood faster. Fell drops a column of logs. Prune clears leaves.
- **Fisher.** Luck follows your line. Reel pulls in nearby drops. Lure helps you breathe and fish.
- **Hunter.** You move quicker. Mark lights a quarry. Snare slows monsters around you.
- **Smith.** Fire does not burn you. Temper repairs the tool in your hand. Quench puts the fire out.
- **Cook.** Hunger creeps back while you are not full. Serve fills your hunger. Hearth heals you.
- **Archer.** You reach farther. Loose hits the monster you look at. Pin slows and lights that quarry.
- **Knight.** You take less damage. Bash knocks monsters back. Bulwark hardens you for a short time.
- **Herder.** You step up a full block. Call brings animals toward you. Graze heals them and grows nearby crops.
- **Diver.** You breathe water and swim faster. Surge dashes along your look. Pearl lets you see and breathe for a while.
- **Brewer.** You slowly heal. Dose mends you further. Purge clears harmful effects.

## Subclasses

Sixteen subclasses. None of them add a button ability. Each one gives three passives, and those passives are not copies of the playstyle bonuses.

- **Waterworks.** You hold your breath longer, mine faster underwater, and swing faster in water.
- **Aircraft.** You fall slowly, weigh less, and jump higher.
- **Earthworks.** You gain armor, knocks move you less, and rough ground slows you less.
- **Netherworks.** Fire burns you for less time. In the Nether you move faster and hit harder.
- **Endworks.** In the End you move faster, see in the dark, and fall slowly.
- **Spellworks.** Villagers trade better, experience orbs draw in, and a golden shell returns after it breaks.
- **Clockworks.** Haste at night, speed by day, and faster swings.
- **Railworks.** Sprinting is faster, sweeps hit harder, and your hits shove farther.
- **Stormworks.** Rain makes you faster and softens your falls. Thunder raises luck.
- **Bloomworks.** Grass, dirt, and farmland slowly heal you. Saturation creeps back. Meadows speed you up.
- **Glassworks.** You use creatures from farther away, tools mine faster, and sneaking lets you see in the dark.
- **Forgeworks.** While you are on fire you hit harder and move faster, and your armor is tougher.
- **Boneworks.** Two extra hearts, strength at night, and faster sneaking.
- **Starworks.** You see in the dark. At night, luck is higher and you fall slowly.
- **Mossworks.** On moss you move faster and mine faster. Sneaking cuts fall damage.
- **Shieldworks.** While blocking you resist damage, stand your ground, and gain a short absorption shell.

## Choosing again

Craft a **Role Token** with a Nether Star in the middle and four gold ingots around it. It is also in the Techy Techy Roles creative tab. Right-click it to drop both roles and choose again. The token is used up.

Operators can also run:

- `/roles gui` opens the chooser.
- `/roles clear` drops both roles.
- `/roles set apparatus miner` sets the playstyle.
- `/roles set practice starworks` sets the subclass.

Use `apparatus` for the playstyle layer and `practice` for the subclass layer.

## Requirements

- Minecraft **26.3**
- NeoForge **26.3.0.16-beta** or newer
- Install it on the client and on the server. Abilities are resolved by the server.

This is the 1.0.0 launch.

Techy Techy Roles Core 1.0.3.jar
MC Client, NeoForge, Server, 26.3
Release 2026-10-04 Get
Techy Techy Roles Core 1.0.0.jar
MC Client, NeoForge, Server, 26.3
Release 2026-10-03 Get

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