1.12.2 Information: Techguns 2 Wiki
Information below is for 1.7 Version.
1.7.10 is no longer supported!
Official Mod Trailer (Youtube)
Techguns is a survival based tech mod that adds guns, armors and many more things.
State of Development:
Techguns is in beta now. It should work on a dedicated server, I can't guarantee that it does nothing bad, but It was tested on a dedicated server for a few days and did not cause problems.
WIKI: https://github.com/pWn3d1337/Techguns/wiki
Have a look at the config file. <Your Minecraft instance>/config/Techguns.cfg
You can enable copper and lead, steel smelting etc, if you don't have other mods that add it.
New option: machines need no power, if this is set to true machines behave as they are at full RF all the time.
New config entries have been added, start at least once with new version to have them generated or delete config file (Techguns.cfg)
Gore is enabled by default!!!
If you don't want gore disable it in config file!, this is clientside, and independent from a dedicated server.
If you want to have ore clusters spawned in your world, read this: Ore Cluster Worldspawn
Techguns spawns some structures in the world, if you don't want them disable them in the config file (config/Techguns.cfg): 'B:SpawnStructures=true' in section general. Note: don't attack military bases without decent armour. To make NPC's stop spawning in military bases you must destroy the flag. It just could happen that they don't like that and send out something after you ;-).
Techguns uses now a danger system, that means more dangerous npcs may spawn further away from the worldspawn. Hot and cold biomes are also more dangerous. Don't start in a desert.
If you don't like some NPCs you can change the spawn weights in the config file.
Common crash reasons:
ClassNotFoundException
Dependencies not correctly installed, either cofhlib or chisel missing (or wrong chisel, there are more than 1 version), Java 1.6 also causes crashes, outdated forge builds might cause problems too. Requirements are listed below.
java.lang.IndexOutOfBoundsException: 18496
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
This seems to be a minecraft bug and has nothing to do with techguns,
when you play >1.8 and set the render distance >16 it will crash
when you load 1.7
Requirements:
Java >= 7
Forge (1.7.10): http://files.minecraftforge.net/
Chisel (1.7.10 Version): http://minecraft.curseforge.com/projects/chisel - chisel API is implemented by some blocks and connected texture library is used. (Use this version: https://minecraft.curseforge.com/projects/chisel/files/2287442)
Cofhlib (http://minecraft.curseforge.com/projects/cofh-lib) - for RF API
Recommended:
Cofhcore (http://minecraft.curseforge.com/projects/cofhcore) - for world spawning
Some mods that provide power generation, cables, add common ore types.
FTB Utilities (https://minecraft.curseforge.com/projects/ftb-utilities) - When playing on a server where not everybody is allied, turrets can use the friends system and attack unfriendly players, otherwise not needed.
Optional:
Tinker's Construct (http://mods.curse.com/mc-mods/minecraft/tinkers-construct) - Integration into InventoryTabs, Some materials of Techguns are added to TC.
Known Incompatibilities:
Not enough keys (http://minecraft.curseforge.com/projects/notenoughkeys) - causes problems with gun shooting/animation. Not gamebreaking/crashing but quite annoying.
Main features:
Modpack Policy
https://github.com/pWn3d1337/Techguns/wiki/Modpack-Policy
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2728771
(OLD WIP Forum Thread) http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2667317-techguns
No files available for download.