This mod adds new ores, lots of new weapons, mobs, more than 20 unique sets of armor, structures, biomes and bosses. The mod also has its own lore, a plot covered in secrets and its own atmosphere inspired by the Calamity mod for terraria.
The mod also simplifies the vanilla grind with some new mechanics and adds its own balance.
If you want to follow the development of the mod and Talearts studio, then you can go to the discord server of the mod at this link! (https://discord.gg/PwTJJKkkYm)
Changes in world generation
- Most often you will be able to find a ruined house and a small garden bed.
- More rare buildings are the war flag and a large garden bed.
- The most inaccessible structures are two variations of the cave altar.
New biomes
- Peaceful fields - they look like a light forest with a flat landscape. Local trees are cut down only with an axe of the iron level and above, the same with the local stone. In this biome, animals appear much more often, and tools made of local materials are more powerful than iron.
- The biome of the cursed forest borders on cold biomes and is saturated with hostile creatures. There are also new mobs among them. The key mob for this biome is the skull of a deer, from which dark souls are farmed, from which you can make an item for summoning the boss.
New ore
- Marblerite is a fairly common ore mined with a pickaxe of the stone level and above. It can be found under approximately the same circumstances as iron. Marble ingots are widely used when playing with this mod.
- Brimstone is mined in deep caves of hot biomes and only with a pickaxe of iron or higher extraction level, for example, it will not be a problem to find ore under the biomes of the desert, savannah and jungle. Ingots from this ore are difficult to create, and the items in the recipes of which sulfur stone is involved are devastatingly strong.
- Sapphires can only be found in the depths of cold biomes. The block created from nine sapphires has an overestimated slipperiness.
- Tin ore appears at a height of 30 to 128 blocks, that is, it can be found near the surface. this ore can be mined with a wooden pickaxe, and early game items can be created from ingots of this ore.
- Silver ore can be found in any biome with a moderate temperature, silver is used for tools that cause additional damage to the undead. Silver can also be used for more expensive crafting of knightly tools and armor.
- Fossils are found close to the surface and about as rare as iron. Fossils can be processed in a stone cutter to get more bone meal than from bones. Tools made of this material
cause additional damage to insects.
- Rubies can be found in any biome, at great depth. Ruby items impose weakness on the enemy when hit, rubies are also used in some more recipes.
- Amber can be found exclusively in deserts, and at any altitude. there are few recipes with amber, but what kind of recipes!... which will later participate in multi-level crafting.
- Bloodstone is found in small clusters in the depths of hell, and is more common than netherite. very powerful items are made from it, but to get the hellstone you will need a netherite pickaxe and a small supply of rubies and diamonds.
- In the end, there is now a new, strongest ore at the moment - darkerite. It makes the most powerful equipment, but to get the darkerite you will need a pickaxe made of bloodstone.
- In addition to the bloodstone, two more ores can be found in the nether, created to simplify the grinding of obsidian and diamonds.
- All recipes related to ores will be unlocked for completed achievements.
- Ores from the mod are recycled to match vanilla ores from the latest versions of the game, so luck on the pickaxe is recommended before mining.
New mobs
- Tungsten robots are found all over the upper world. Land bots are tenacious and durable, but neutral. At the time when robots appear on the surface during the day, tungsten drones appear in the sky with the arrival of night, and are immediately aggressive towards the player. A dusty plating is dropped from them, from which you can make a unique set of armor and tools.
- Rarely, it will be possible to stumble upon shadows, strong mobs in the nether, from which you can get a lot of experience and knock out materials for one of the new armor sets.
- A mannequin by itself cannot appear in the world, to summon it you will need to craft a special item. A dummy is an entity added by mod version 1.2, the whole point of this entity's existence is to test the damage of the player's new weapon.
- In order to summon bosses, it is necessary to find or make a summoning object and click them on the right mouse button on the block indicated by the description of the items.
Other innovations
- The auctions of some peasants have been updated. Deals related to items from the mod have been added.
- The foundry has more recipes that allow you to melt items such as sand or clay faster.
- Mobs will now rarely drop different experience containers, which will simplify the vanilla grind of experience.
- Ancient debris is now falling from the piglins. The chance of falling out will depend on the strength of piglin.
- Now you can create hiking bags with backpack mechanics.