The classic Prop Hunt gamemode for Minecraft!
Hide as blocks, hunt your friends, and enjoy chaotic, fast-paced matches on your server.
Prop Hunt is a hide-and-seek minigame where players are split into two teams:
The mod is fully configurable and designed for servers, with support for custom blocks, custom weapons, and multiple maps.
Block Transformation
Props can transform into any block, including custom player heads with NBT data.
Freeze System
Props can freeze in place to look like real blocks.
Fully configurable freeze duration, cooldown, and regen rate.
Custom Maps
Create unlimited maps.
Separate spawn points for Hunters and Props.
Hunter Loadout
Configure custom weapons and ammo for hunters.
Ammo is rewarded on each prop kill.
HUD Display
Real-time game information.
Freeze bar, team list, and game status.
Sound System
Props periodically whistle to help Hunters locate them.
Victory and defeat sounds at the end of the round.
Special Items
Fully Configurable
Stand at the center of your arena.
Run: /prophunt create <mapname>
Go to the Hunter spawn location and run: /prophunt sethunterspawn <mapname>
Go to the Prop spawn location and run: /prophunt setpropsspawn <mapname>
Props randomly transform into blocks from the map’s block list.
Hold a block in your hand (works with custom player heads too).
Run: /prophunt addblock <mapname> hand
Repeat for every block you want props to be able to use.
Hold the weapon you want hunters to receive, then run: /prophunt hunteraddweapon hand
Hold an ammo item (given to the player each time they kill a prop), then run: /prophunt addammo hand
Start the game: /prophunt start <mapname>
Players have 60 seconds to join with: /prophunt join
The game starts automatically when the lobby timer ends (minimum 2 players).
/prophunt start <map> – OP – Start a game on the specified map/prophunt stop – OP – Stop the current game/prophunt join – All – Join the current game lobby/prophunt leave – All – Leave the current game/prophunt status – All – Show current game status/prophunt testmode – OP – Start solo test mode as a Prop
/prophunt create <name> – OP – Create a new map at your location/prophunt maps – All – List all available maps/prophunt mapinfo <name> – All – Show detailed information about a map/prophunt sethunterspawn <map> – OP – Set hunter spawn at your position/prophunt setpropsspawn <map> – OP – Set props spawn at your position/prophunt addblock <map> hand – All – Add held block to the map’s prop list/prophunt showblock <map> – All – Show all prop blocks configured for a map/prophunt clearblock <map> – OP – Remove all blocks from a map
/prophunt hunteraddweapon hand – OP – Add held item as a hunter weapon/prophunt addammo hand – OP – Add held item as ammo (given on kills)/prophunt hunterloadout – All – Show current hunter loadout/prophunt clearloadout – OP – Clear all hunter loadout items
/prophunt transform – Transform into a nearby block/prophunt transform hand – Transform into the held block (debug)/prophunt transform <block> – Transform into a specific block/prophunt revert – Revert transformation
All main settings are in: config/prophunt-common.toml
[freeze]
# Maximum freeze time in seconds (5-120)
maxFreezeTime = 30
# Cooldown after freeze is exhausted (5-120)
freezeCooldown = 30
# Freeze regeneration speed (0 = no regen, 2 = 2x faster)
freezeRegenRate = 2
[sound]
# Interval between prop whistles in seconds (10-120)
propSoundInterval = 30
[game]
# Hide phase duration in seconds (10-120)
hidePhaseTime = 30
# Total game time in seconds (60-1800)
gameTime = 300
# Minimum players to start (1-10)
minPlayers = 2
# Ratio of hunters (0.1-0.9, e.g., 0.33 = 1/3 hunters)
hunterRatio = 0.33
Everything from the freeze bar to the length of each phase is tweakable to match your server’s style.
LOBBY – 60 seconds – Players join the game with /prophunt join.
HIDING – 30 seconds – Props hide and transform while hunters are blinded and frozen.
PLAYING – 5 minutes – Hunters search for props across the map.
ENDING – Winner is announced with a victory sound.
Props Win – At least one prop survives until time runs out.
Hunters Win – All props are eliminated before the timer ends.
Found a bug? Want to suggest a new feature?
Please report issues and suggestions on the GitHub repository or on the CurseForge issue tracker.