NPC Factions:
- Two hostile factions : Scavengers and Soldiers
AI & Combat:
- NPCs prioritize players in combat, remember their last target position, and can switch to closer enemies during combat
- NPCs have a 180° vision cone meaning they can't see directly behind them
- NPCs can hear gunshots and investigate (use supressors to lower detection range)
- Combat behavior adapts dynamically based on distance : advance on distant targets, strafe at mid-range, back up when enemies get too close
- NPCs can open doors and fence gates to get to you
- NPC's can see you through glass
Patrol System:
- NPCs patrol in squads, following a squad leader
- Patrols spawn automatically near players over time, with spawn chance increasing the longer no patrol has spawned
- Server admins can exempt specific players from patrol spawns entirely:
- Commands: "/th forcepatrol [player]", "/th exempt add|remove <player>", "/th exempt list"
Equipment & Loot:
- Each faction uses its own weapon pool
- NPCs drop ammo for their weapon with a 10% chance to drop the weapon itself and gunpowder upon death
- Optional integration with Marbled's Arsenal, allowing NPCs to spawn wearing armor when installed
Configuration:
- Configurable NPC health and gun damage multiplier
- Configurable NPC accuracy
- Configurable ammo drop amount, gunpowder drop amount, and gun drop chance
- Configurable sight range and gunshot hearing range (separate values for suppressed weapons)
- Configurable patrol spawn frequency and spawn distance
- Toggle patrol spawn chat warning
- Toggle for see-through-glass detection
- Toggle NPCs opening doors and fence gates
NOTE : If you find any bugs please explain the issue in detail.
Initial release date - July 10th 2026
1,000 downloads on CF - July 29th 2026