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TACZ: AoS lets you snipe entities from extreme distances with realistic ballistics.
All aiming magnifications can activate sniping. Readouts appear only in supported optical scope views.
For terrain beyond vanilla render distance, we recommend NHblock-Johnsnow’s NeoVoxy fork. Compatibility has only been tested with this fork; choose its build for your Minecraft version and mod loader. Shader support uses Oculus on Forge and Iris on NeoForge. Results may also depend on the shader pack.
AoS loads small target areas instead of every chunk along a bullet’s path. The crosshair requests loading, while predicted impacts keep existing target areas active.
This trades some collision accuracy for performance: obstacles outside retained target areas may be bypassed. If raising your aim makes a target disappear, aim at its original position or nearby terrain again, then raise the crosshair less.
Optional integrations include NeoVoxy, Curios, ParCool, Crawl on Demand, and the platform’s supported shader mod. Tacz Bullet Improvement is incompatible because it replaces traveling bullets with instant hits.
Author: Sange · License: MIT