


Although the original mechanism of oak trees dropping apples is not very realistic and quite confusing, I decided to keep this setting.
The item "Green Apple" is added, which is edible. There's a 30% chance of getting a particularly sour green apple, in which case you'll gain the "sour" effect for 1 minute and 30 seconds, significantly boosting your movement speed and attack power during this period.
When oak leaves are destroyed or decay, they drop apples (2.4% chance, 1-2 each time), green apples (1.2% chance, 1-2 each time), and sticks (2% chance, 1-2 each time).
Eating an apple leaves behind an "Oak Seed". You can plant the "Oak Seed" in soil or other plantable places; after planting, it will turn into an "Oak Seedling", and over time, it will grow into an oak sapling.
Dark oaks/pale oaks drop their respective variants, with exactly the same mechanics.
The item "Birch Samara" – the fruit of the birch tree – is added, which is edible with an eating time half that of regular food (16 ticks).
When birch leaves are destroyed or decay, they drop Birch Samara (4.8% chance, 1-2 each time) and Sticks (2% chance, 1-2 each time).
You can plant "Birch Samara" in soil or other places; after planting, it will turn into a "Birch Seedling", and over time, it will grow into a birch sapling.
The item "Acacia Beans" – the fruit of the acacia tree – is added, which is edible but will cause poisoning after consumption.
When acacia leaves are destroyed or decay, they drop Acacia Samara (4.8% chance, 1-2 each time) and Sticks (2% chance, 1-2 each time).
You can plant "Acacia Beans" in soil or other places; after planting, it will turn into an "Acacia Seedling", and over time, it will grow into an acacia sapling.
The item "Spruce pine cones" – the cones of the spruce tree – is added, which is edible.
When spruce leaves are destroyed or decay, they drop Spruce pine cones (4.8% chance, 1-2 each time) and Sticks (2% chance, 1-2 each time).
You can plant "Spruce pine cones" in soil or other places; after planting, it will turn into a "Spruce Seedling", and over time, it will grow into a spruce sapling.
Azalea fruits are small capsules, which have no edible value in reality; accidental ingestion may cause severe poisoning symptoms. Therefore, eating "Azalea Fruit" will give you a 100% chance of getting a poisoning effect, and there's a 5% chance of taking instant damage after 6000 server ticks.
When flowering azalea leaves are destroyed or decay, they drop Azalea Fruit (4.8% chance, 1-2 each time) and Sticks (2% chance, 1-2 each time); when regular azalea leaves are destroyed or decay, they only drop Sticks (2% chance, 1-2 each time).
You can plant "Azalea Fruit" in soil or other places; after planting, it will turn into an "Azalea Seedling", and over time, there's a 70% chance of growing into an azalea and 30% chance of growing into a flowering azalea.
“夏意盎然” 是一款为 Minecraft 增添新的生机的模组,围绕多种树木设计了专属果实、种子及掉落机制,还加入了食用果实的特殊效果,让树木互动更丰富有趣。
虽然原版的橡树掉落苹果的机制不大符合现实,使人非常疑惑,但我决定沿用这个设定。
添加了物品 “Green Apple”,可食用,且有 30% 概率吃到特别酸的青苹果,此时会获得 1 分 30 秒的 “sour” 效果,期间移速和攻击力显著提升。
橡树树叶被破坏或腐烂后,会掉落苹果(2.4% 概率,每次 1-2 个)、青苹果(1.2% 概率,每次 1-2 个)和木棍(2% 概率,每次 1-2 个)。
吃掉苹果会剩下 “Oak Seed”,可将其种在泥土等可种植植物的地方,种植后会变成 “Oak Seedling”,等一段时间就会长成橡树树苗。
深色橡树、苍白橡树会掉落对应变种,机制和普通橡树完全相同。
樱花树参考的现实树种是中国的台湾山樱(钟花樱),其果实虽酸涩,但加工后能制成蜜饯或泡酒,部分地区还把它当作特色零食卖。
添加了物品 “Cherry fruit”,可食用,能恢复 2 点饥饿值和 0.2 点饱和度,且有 10% 概率被酸到,这时会获得 1 分 30 秒的 “sour” 效果,期间移速和攻击力显著提升。
樱花树叶被破坏或腐烂后,会掉落樱果(4.8% 概率,每次 1-2 个)和 Stick(2% 概率,每次 1-2 个)。
吃掉樱果会剩下 “Cherry Seed”,可种在泥土等地方,种植后变成 “Cherry Seedling”,一段时间后长成樱花树苗。
此外,还有樱果蜜饯和樱果酒两种加工品。
由于丛林树在现实中没有完全对应的单一树种,设计时采用了 “拼好树” 的方法,参考了几种能结大型甜美果实、形态和生态习性与游戏丛林树高度相似的热带树种。
添加了物品 “Jungle Fruit”(丛林树果实),可直接食用。
丛林树叶被破坏或腐烂后,会掉落 Jungle Fruit(4.8% 概率,每次 1-2 个)和 Stick(2% 概率,每次 1-2 个)。
吃掉 “Jungle Fruit” 会剩下 “Jungle Seed”,种在泥土等地方后,会变成 “Jungle Seedling”,一段时间后长成丛树苗。
添加了物品 “Birch Samara”(白桦树的果实),可食用,食用时间是常规食物的一半(16tick)。
白桦树叶被破坏或腐烂后,会掉落 Birch Samara(4.8% 概率,每次 1-2 个)和 Stick(2% 概率,每次 1-2 个)。
将 “Birch Samara” 种在泥土等地方,会变成 “Birch Seedling”,一段时间后长成白桦树苗。
金合欢树相关
添加了物品 “Acacia Beans”(金合欢树的果实),可食用,但食用后会中毒。
金合欢树叶被破坏或腐烂后,会掉落 Acacia Samara(4.8% 概率,每次 1-2 个)和 Stick(2% 概率,每次 1-2 个)。
将 “Acacia beans” 种在泥土等地方,会变成 “Acacia Seedling”,一段时间后长成金合欢树苗。
添加了物品 “Spruce pine cones”(云杉树的球果),可食用。
云杉树叶被破坏或腐烂后,会掉落 Spruce pine cones(4.8% 概率,每次 1-2 个)和 Stick(2% 概率,每次 1-2 个)。
将 “Spruce pine cones” 种在泥土等地方,会变成 “Spruce Seedling”,一段时间后长成云杉树苗。
杜鹃果实是小型蒴果,现实中没有食用价值,误食可能引发强烈中毒症状。所以,食用 “Azalea Fruit” 会 100% 获得中毒效果,且在服务端 6000tick 后,有 5% 概率受到一次瞬间伤害。
盛开的杜鹃树叶被破坏或腐烂后,会掉落 Azalea Fruit(4.8% 概率,每次 1-2 个)和 Stick(2% 概率,每次 1-2 个);普通的杜鹃树叶被破坏或腐烂后,只会掉落 Stick(2% 概率,每次 1-2 个)。
将 “Azalea Fruit” 种在泥土等地方,会变成 “Azalea Seedling”,一段时间后 70% 概率长成杜鹃花,30% 概率长成盛开的杜鹃花。