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Styled Chat [Unofficial NeoForge]

Styled Chat [Unofficial NeoForge]

MOD
Style your chat as you want! (Server side, Unofficial NeoForge)
by LostPattern
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Updated Oct 14, 2026
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UNOFFICIAL NEOFORGE PORT

This is unofficial neoforge port of Styled Chat mod by Patbox. Do not report any issues to Patbox, their discord or github.

You can find official/fabric version here https://www.curseforge.com/minecraft/mc-mods/styled-chat

Logo

Styled Chat

It's a simple mod that allows server owners to change how their chat looks!

It adds support for modern chat formatting supported by Minecraft, but ignored by many chat mods/plugins.

It's also compatible with any mods using Placeholder API.

It also supports changing style per player with permissions (supports LuckPerms and PlayerRoles)

Example image Example image2

Commands (and permissions):

  • /styledchat - Main command (styledchat.main, available by default)
  • /styledchat reload - Reloads configuration and styles (requires styledchat.reload)
  • /styledchat set <player> <type> <value> - Changes personal <player>'s style of <type> to <value> (requires styledchat.set)
  • /styledchat get <player> <type> - Sends <player>'s style of <type> (requires styledchat.get)
  • /styledchat clear <player> <type> - Clears <player>'s style of <type> (requires styledchat.clear)

Configuration:

You can find config file in ./config/styled-chat.json. Formatting uses Simplified Text Format. It supports usage of placeholders from Placeholder API. Additionally, every message type has few own local variables.

{
  "CONFIG_VERSION_DONT_TOUCH_THIS": 3,
  "_comment": "Before changing anything, see " rel="noopener nofollow" target="_blank">https://github.com/Patbox/StyledChat#configuration&quot;,
  "text_formatting": {
    // Enables parsing of links in chat
    "parse_links": true,
    // Enables markdown
    "markdown": true,
    // Enables support for legacy (&x) codes in chat (only when typed by player)
    "legacy_formatting": false,
    // Enables formatting from other mods (might break StyledChat one, if mod implements it incorrectly)
    "formatting_from_other_mods": false
  },
  "chat_preview": {
    // Sends full message (entire formatting surrounding it) in chat preview
    "send_full_message": false,
    // Require chat preview for formatting, disabling it otherwise
    "require_for_formatting": false
  },
  "auto_completion": {
    // Enables autocompletion for tags (for example <red>, <rainbow>)
    "tags": false,
    // Enables autocompletion for tag aliases (for example <c>, <rb>)
    "tag_aliases": false,
    // Enables autocompletion for emoticons (for example :pos:, :item:)
    "emoticons": false
  },
  // Default style settings
  "default": {
    // Display name (local variables: ${default}, ${name})
    "display_name": "${default}",
    // Style of messages
    "message_formats": {
      // Chat message style (local variables: ${player}, ${message})
      "chat": "<${player}> ${message}",
      // Join message (local variables: ${player})
      "joined_the_game": "<yellow><lang:multiplayer.player.joined:'${player}'></yellow>",
      // Join message after name change (local variables: ${player}, ${old_name})
      "joined_after_name_change": "<yellow><lang:multiplayer.player.joined.renamed:'${player}':'${old_name}'></yellow>",
      // Join message for players joining for first time (local variables: ${player})
      "joined_for_first_time": "<yellow><lang:multiplayer.player.joined:'${player}'></yellow>",
      // Player leaving server (local variables: ${player})
      "left_game": "<yellow><lang:multiplayer.player.left:'${player}'></yellow>",
      // Player death message (local variables: ${player}, ${default_message})
      "base_death": "${default_message}",
      // Finishing advancement task (local variables: ${player}, ${advancement})
      "advancement_task": "<lang:chat.type.advancement.task:'${player}':'${advancement}'>",
      // Finishing advancement challenge (local variables: ${player}, ${advancement})
      "advancement_challenge": "<lang:chat.type.advancement.challenge:'${player}':'${advancement}'>",
      // Finishing advancement goal (local variables: ${player}, ${advancement}) 
      "advancement_goal": "<lang:chat.type.advancement.goal:'${player}':'${advancement}'>",
      // Team message, visible to player sending it (local variables: ${team}, ${displayName}, ${message})
      "sent_team_chat": "<lang:'chat.type.team.sent':'<hover\\:\\'<lang\\:chat.type.team.hover>\\'><suggest_command\\:\\'/teammsg \\'>${team}':'${displayName}':'${message}'>",
      // Team message, visible to other team members (local variables: ${team}, ${displayName}, ${message})
      "received_team_chat": "<lang:'chat.type.team.text':'<hover\\:\\'<lang\\:chat.type.team.hover>\\'><suggest_command\\:\\'/teammsg \\'>${team}':'${displayName}':'${message}'>",
      // Private message, visible to player sending (local variables: ${receiver}, ${sender}, ${message})
      "sent_private_message": "<gray><italic><lang:commands.message.display.outgoing:'${receiver}':'${message}'>",
      // Private message, visible to others (local variables: ${receiver}, ${sender}, ${message})
      "received_private_message": "<gray><italic><lang:commands.message.display.incoming:'${sender}':'${message}'>",
      // Output of /say command (local variables: ${player}, ${message})
      "say_command": "[${player}] ${message}",
      // Output of /me command (local variables: ${player}, ${message})
      "me_command": "<lang:'chat.type.emote':'${player}':'${message}'>",
      // Death message send when player's pet dies (local variables: ${default_message}, ${pet})
      "pet_death": "${default_message}"
    },
    // Style of link (local variables: ${link}, ${url})
    "link_style": "<underline><c:#7878ff>${link}",
    // Style of spoilers (local variables: ${spoiler})
    "spoiler_style": "<gray>${spoiler}",
    // Spoiler symbol used in spoiler style
    "spoiler_symbol": "▌",
    // Formatting accessible to players
    "formatting": {
      // "formatting tag": true/false
      "dark_red": true,
      "green": true,
      "underline": true,
      "dark_green": true,
      "black": true,
      "yellow": true,
      "bold": true,
      "italic": true,
      "dark_blue": true,
      "dark_purple": true,
      "gold": true,
      "red": true,
      "aqua": true,
      "gray": true,
      "light_purple": true,
      "blue": true,
      "white": true,
      "dark_aqua": true,
      "dark_gray": true,
      "spoiler": true,
      "strikethrough": true
    },
    // List of emoticons accessible to players (:name: in chat). Supports placeholders
    "emoticons": {
      // "name": "value"
      "potion": "🧪",
      "item": "[%player:equipment_slot mainhand%]",
      "trident": "🔱",
      "rod": "🎣",
      "shrug": "¯\\_(ツ)_/¯",
      "bow": "🏹",
      "bell": "🔔",
      "heart": "❤",
      "bucket": "🪣",
      "sword": "🗡",
      "shears": "✂",
      "pos": "%player:pos_x% %player:pos_y% %player:pos_z%",
      "fire": "🔥",
      "table": "(╯°□°)╯︵ ┻━┻",
      // Since 2.2.1+1.20.1 you can also import from files, using this syntax.
      "$emojibase:builtin:joypixels": "${emoji}",
      // value is the same as in others, just ${emoji} is replaced with read emojis (so you can apply fonts for example)
      // Format looks like this $TYPE:SOURCE:PATH
      // TYPE is "emojibase" for Emojibase.dev shorthand, "cldr" for Unicode cldr-json annotation 
      //      or "default" for same style as this file (excluding imports)
      // SOURCE points what type of storage it is, where PATH targets the file
      //     "builtin" loads it from json bundled with mod ("joypixels" or "emojibase")
      //     "from_file" loads it from file relative to config dir (for example "emoji.json" points to "[SERVER]/config/emoji.json)
      
    }
  },
  // List of styles with some requirements, applied from top do bottom
  "styles": [
    {
      // A requirement of style to apply to player
      "require": {
        "type": "...",
        // See information about these here: https://github.com/Patbox/PredicateAPI/blob/master/BUILTIN.md
      },
      /* Rest is the same as in "default" field, except all fields are fully optional */
    }
  ]
}

In chat formatting

If player has a required permissions (styledchat.format.[tag_name], where [tagname] is Text Parser tag), then they can use Simplified Text tags from within their chat. Additionally, you can enable markdown and legacy (&X) formatting in the config

Example config

{
  "CONFIG_VERSION_DONT_TOUCH_THIS": 3,
  "_comment": "Before changing anything, see " rel="noopener nofollow" target="_blank">https://github.com/Patbox/StyledChat#configuration&quot;,
  "text_formatting": {
    "legacy_formatting": true,
    "parse_links": true,
    "markdown": true,
    "formatting_from_other_mods": true
  },
  "chat_preview": {
    "send_full_message": false,
    "require_for_formatting": false
  },
  "auto_completion": {
    "tags": false,
    "tag_aliases": false,
    "emoticons": true
  },
  "default": {
    "display_name": "${vanillaDisplayName}",
    "message_formats": {
      "chat": "${player} <dark_gray>»</dark_gray> ${message}",
      "joined_the_game": "<gray>✚</gray> <color:#85ff8f><lang:multiplayer.player.joined:'${player}'>",
      "joined_after_name_change": "<gray>✚</gray> <color:#85ff8f><lang:multiplayer.player.joined.renamed:'${player}':'${old_name}'>",
      "joined_for_first_time": "<yellow><lang:multiplayer.player.joined:'${player}'></yellow>",
      "left_game": "<gray>☁</gray> <color:#ff8585><lang:multiplayer.player.left:'${player}'>",
      "base_death": "<gray>☠</gray> <color:#d1d1d1>${default_message}",
      "advancement_task": "<lang:chat.type.advancement.task:'${player}':'${advancement}'>",
      "advancement_challenge": "<lang:chat.type.advancement.challenge:'${player}':'${advancement}'>",
      "advancement_goal": "<lang:chat.type.advancement.goal:'${player}':'${advancement}'>",
      "sent_team_chat": "<lang:'chat.type.team.sent':'<hover\\:\\'<lang\\:chat.type.team.hover>\\'><suggest_command\\:\\'/teammsg \\'>${team}':'${displayName}':'${message}'>",
      "received_team_chat": "<lang:'chat.type.team.text':'<hover\\:\\'<lang\\:chat.type.team.hover>\\'><suggest_command\\:\\'/teammsg \\'>${team}':'${displayName}':'${message}'>",
      "sent_private_message": "<gray>[<green>PM</green> → ${receiver}] <dark_gray>»<reset> ${message}",
      "received_private_message": "<gray>[<green>PM</green> ← ${sender}] <dark_gray>»<reset> ${message}",
      "say_command": "<red>[${player}] ${message}",
      "me_command": "<green>* ${player} ${message}",
      "pet_death": "Oh no! ${default_message}"
    },
    "link_style": "<underline><blue>${link}",
    "spoiler_style": "<dark_gray>${spoiler}",
    "spoiler_symbol": "▌",
    "formatting": {
      "dark_red": true,
      "underline": true,
      "yellow": true,
      "italic": true,
      "dark_blue": true,
      "dark_purple": true,
      "gold": true,
      "red": true,
      "aqua": true,
      "gray": true,
      "light_purple": true,
      "white": true,
      "pos": true,
      "dark_gray": true,
      "spoiler": true,
      "strikethrough": true,
      "st": true,
      "b": true,
      "item": true,
      "green": true,
      "dark_green": true,
      "black": true,
      "i": true,
      "bold": true,
      "blue": true,
      "dark_aqua": true
    },
    "emoticons": {
      "$emojibase:builtin:joypixels": "${emoji}",
      "potion": "🧪",
      "trident": "🔱",
      "rod": "🎣",
      "shrug": "¯\\_(ツ)_/¯",
      "bow": "🏹",
      "bell": "<yellow>🔔",
      "heart": "<red>❤",
      "bucket": "🪣",
      "sword": "🗡",
      "shears": "✂",
      "fire": "🔥",
      "table": "<rb>(╯°□°)╯︵ ┻━┻"
    }
  },
  "styles": [
    {
      "require": {
        "type": "permission",
        "permission": "group.admin",
        "operator": 4
      },
      "display_name": "<dark_gray>[<red>Admin</red>]</dark_gray> <c:#ffe8a3>${vanillaDisplayName}</c>",
      "message_formats": {
        "chat": "${player} <dark_gray>»</dark_gray> <orange>${message}",
        "base_death": ""
      },
      "formatting": {},
      "emoticons": {}
    },
    {
      "require": {
        "type": "permission",
        "permission": "group.default"
      },
      "display_name": "<dark_gray>[<aqua>Player</aqua>]</dark_gray> <dark_aqua>${vanillaDisplayName}</dark_aqua>",
      "message_formats": {},
      "formatting": {},
      "emoticons": {}
    },
    {
      "require": {
        "type": "permission",
        "permission": "group.vip",
        "operator": 3
      },
      "message_formats": {},
      "formatting": {},
      "emoticons": {
        "potato": "<rb>Potato"
      }
    }
  ]
}
styled-chat-2.6.0-1.21-neo.jar
MC 1.21, Client, NeoForge, 1.21.1, Server
Release 2024-10-08 Get

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