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Structures that blend seamlessly into the terrain. No more awkward placements!
Before & After
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If you play with a lot of structure mods, you've probably seen things like this:
StructBlend fixes the ground around structures while new terrain is being generated: it fills where it needs filling, cuts where it needs cutting, and shapes the edges into natural slopes, so buildings look like they were always meant to be there.
It never changes any blocks of the building itself. It only adjusts the terrain around and beneath it.
Highly recommended to use alongside StructureOverlapless.
If a hillside buries a building's interior or entrance, the excess terrain is carved away so you can get in and out normally.
Village houses sit at different heights, so villages aren't flattened as a whole like regular structures. Instead, each house gets its own foundation:
Generation-tested with the following village mods: Towns and Towers, Repurposed Structures, ChoiceTheorem's Overhauled Village (CTOV), Better Villages, Villages&Pillages, Sky Villages, Aether Villages, Underground Villages, Tidal Towns, Improved Village Placement.
The mod does the terrain calculations it needs when new chunks generate. This work has been specifically optimized and tested, keeping the overhead low enough to be negligible!
The config file is located at config/structblend-common.toml:
# List of structure IDs that this mod should not process
excludedStructures = ["minecraft:pillager_outpost", "examplemod:example_tower"]
If a structure looks worse after processing, just add its ID to the list.