SpringDAOT: Medical introduces a detailed injury, bleeding, incapacitation, and treatment system.
Players no longer need to die immediately after receiving a fatal injury. Instead, they can enter a downed state, giving nearby allies a limited opportunity to rescue them.
By default, downed players have approximately 60 seconds before bleeding out. Treatment availability and exact timings can be configured by the server.
Required: SpringDAOT: API, Danny’s AoT, GeckoLib, Player Animator, Fabric API