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Spore Suite

Spore Suite

MOD
Six Spore addons in one mod: Base, Star, Scampers, Hive, Cortex and Guns. Every module can be turned on or off in the config or with a command.
by Legens_ren
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Updated Oct 14, 2026
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Spore Suite — six Spore addons in one mod

Minecraft 1.21.1 · NeoForge · requires Fungal Infection: Spore

Spore Suite packs six separate Spore addons into a single mod: one jar, one config file, one command. Any module can be switched off either in the config or with a command on a live world — if you do not want a mechanic, it simply stops getting in the way of the others.

The six modules

Base — keeps the chunks of your base loaded while you are in another dimension.

Star — a star over the strongest Spore mob; it keeps exactly one chunk loaded, the one the carrier is standing in.

Scampers — surface Scampers endlessly continue their mound cycle, and mounds now appear on the surface only.

Hive — speeds up the Reconstructed Hivemind on its way to the Proto Hivemind and heals infected blocks.

Cortex — the Proto Hivemind earns Cortex points and spends them on abilities and world events; it stays passive while you are far away.

Guns — the Proto Hivemind hands TaCZ firearms to infected mobs.

Controls

One config file, config/sporesuite-common.toml — every section starts with an enabled switch:

[base]
  enabled = true
[star]
  enabled = true
[scamper]
  enabled = true
[hive]
  enabled = true
[cortex]
  enabled = true
[guns]
  enabled = true

One command, /sporesuite:

/sporesuite status            state of all six modules
/sporesuite on <module>       enable for this session
/sporesuite off <module>      disable for this session

<module> is one of base, star, scamper, hive, cortex, guns. A command overrides the config until the next restart. The old command roots still work as aliases: /sporebase, /sporestar, /sporescamper, /sporehive, /cortex, /sporeguns.

Settings worth knowing

  • star.crossArmChunks = 0 — the star carrier keeps one chunk. Set it to 1 or more to bring back the small cross of chunks around the carrier.
  • scamper.surfaceMoundsOnly = true — mounds spawn on the surface only; underground mound spawns are cancelled.
  • cortex.brain.activity_radius = 128 — while the nearest player is farther than 128 blocks away, the Hivemind keeps saving points but buys nothing. 0 removes the limit.
  • Every key is commented in the config file.

Requirements

  • Minecraft 1.21.1, NeoForge 21.1.x, Java 21.
  • Fungal Infection: Spore 2.2.0j — required; the mod will not load without it.
  • TaCZ 1.1.8+ — optional: without it the mod loads normally and the Guns module is simply inactive.

Known limitations

  • A loaded chunk keeps blocks and entities ticking, but Minecraft does not spawn new mobs without a player nearby: the infection keeps spreading through blocks and existing spores keep acting, but new infected will not appear until you get close.
  • Chunk loading uses setChunkForced, the same as /forceload, so the config has limits — more chunks means more load.

Credits and differences from the original

Spore Suite is an addon for Fungal Infection: Spore by Harbinger (the_harbinger69).

It contains none of Spore's own content — no code, models, textures, sounds or data files. Spore is a separate required download and is not redistributed here; this project only hooks into Spore at runtime.

What this adds that the original does not: six independently switchable modules (Base, Star, Scampers, Hive, Cortex, Guns) — see "The six modules" above. They are optional quality-of-life and performance changes for worlds that already have Spore: chunk loading for your base and for the star carrier, an endless surface mound cycle for Scampers, a faster Reconstructed Hivemind, Cortex points with an activity radius, and TaCZ firearms for infected mobs. Every one of them can be switched off in the config file or with a command.

The Guns module requires Timeless and Classics Zero (TaCZ).


Описание на русском

Spore Suite — шесть споровых аддонов в одном моде.

Один jar, один конфиг, одна команда. Модули: База (прогрузка чанков базы), Звезда (звезда над сильнейшим споровым и один прогруженный чанк под носителем), Бегуны (бесконечный цикл Бегунов на поверхности, Курганы только на поверхности), Разум (ускорение Реконструированного разума и лечение заражённых блоков), Кора спор (Кортекс-Очки, способности и мировые события; пассивен, пока ты далеко), Оружие (TaCZ-стволы у заражённых).

Управление: config/sporesuite-common.toml — ключ enabled в каждой из шести секций; команды /sporesuite status, /sporesuite on <модуль>, /sporesuite off <модуль>. Старые команды /sporebase, /sporestar, /sporescamper, /sporehive, /cortex, /sporeguns работают как псевдонимы.

Требования: Minecraft 1.21.1, NeoForge 21.1.x, Java 21, Fungal Infection: Spore 2.2.0j (обязательно). TaCZ — необязательно: без него мод грузится, а модуль «Оружие» просто неактивен.

Spore Suite — аддон для Fungal Infection: Spore от Harbinger (the_harbinger69). В проекте нет содержимого Spore — ни кода, ни моделей, ни текстур, ни звуков, ни данных: Spore ставится отдельно и здесь не распространяется, мод только обращается к нему во время работы. Добавляет шесть независимо отключаемых модулей (База, Звезда, Бегуны, Разум, Кора спор, Оружие) и не является переупаковкой оригинала.

sporesuite-2.0.0.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-10-05 Get

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