Disable or fine-tune the chunks that stay loaded forever around every dimension's spawn. Disabled out of the box, configurable to the chunk.
By default, Minecraft keeps a 21×21 area (441 chunks) around the world spawn loaded at all times even when nobody is anywhere near it. These spawn chunks never stop ticking: redstone, mob spawning, hoppers, farms and entities all keep running in the background. They also slow your server's startup (the classic Preparing spawn area…) and quietly eat TPS and RAM for the entire uptime of your server.
For most servers, that's wasted performance.
Spawn Chunks Config disables every dimension's spawn chunks by default. Your server boots faster, frees memory, and stops burning ticks on chunks no one is using. Need some of them back? One command or one line of config done, no restart.
Preparing spawn area pre-load entirely..toml and it re-applies on the fly.All commands require permission level 2 (OP). Changes apply immediately and are saved.
| Command | Effect |
|---|---|
/spawnchunks status |
Show the global state and every loaded dimension (radius, ticking chunks, override/default). |
/spawnchunks mod enable|disable |
Toggle the whole mod live (disable = full vanilla behaviour). |
/spawnchunks enable [dimension] |
Enable spawn chunks for a dimension. |
/spawnchunks disable [dimension] |
Disable spawn chunks for a dimension. |
/spawnchunks radius <0-32> [dimension] |
Set the radius (0 = disabled). |
/spawnchunks default enable|disable|radius <0-32> |
Change the fallback used by dimensions without an override. |
/spawnchunks reapply [all|dimension] |
Re-apply the configuration to loaded dimensions. |
Everything also lives in config/spawnchunksconfig-common.toml: master switch, default on/off, default radius, console logging, and per-dimension overrides in the simple form "dimension_id;enabled;radius" (e.g. "minecraft:the_nether;true;5"). The file is watched and re-applied live when you edit it.
spawnChunkRadius gamerule).ℹ️ Note for newer Minecraft versions: since 1.20.5 you can also shrink spawn chunks with the vanilla gamerule
/gamerule spawnChunkRadius 0. As of 1.21.9, Mojang removed spawn chunks entirely so on 1.21.9 and later (including the 26.x releases) there are simply no spawn chunks to disable and this mod isn't needed.
Found a bug or want a feature (per-dimension presets, more commands…)? Open an issue suggestions welcome.