Spatial Exhibits is a NeoForge 1.21.1 mod built around Applied Energistics 2 spatial storage. It turns spatial cells into functional museum exhibits, allowing captured areas to be displayed, preserved, inspected, and entered without simply restoring the entire region back into the world.
The mod is intended for players who enjoy museums, trophy halls, archives, preserved environments, creature collections, or highly thematic bases. It is especially suited to large modpacks where spatial storage can become more than a technical utility.
The Display Projector is the core of Spatial Exhibits.
Insert a compatible AE2 spatial cell and the projector will render its stored contents as a miniature exhibit above the block.
Exhibits can be adjusted directly from the projector interface, including:
The projector supports multiple display modes depending on how you want the exhibit to behave.
The stored area remains active while being displayed.
Blocks, entities, animations, lighting, and other applicable systems continue to operate normally.
This is useful for functional exhibits, living environments, machines, farms, or anything that should continue running while on display.
The exhibit is rendered while its entities remain frozen.
This mode is intended for museum displays where creatures or other entities should appear preserved rather than wandering around the exhibit.
Entities remain frozen, but players may enter the exhibit.
This allows preserved locations to function as explorable displays while still keeping their contents under control.
Spatial exhibits do not have to remain at their original size.
The projector interface allows the stored area to be scaled down and repositioned relative to the projector.
This makes it possible to display anything from a small captured room to a much larger environment within a museum space.
Position controls allow the exhibit to be shifted along all three axes so that it can be aligned precisely with surrounding architecture.
Spatial cells may be inserted and extracted through normal automation systems.
The projector supports interaction with systems such as:
This allows automated galleries, rotating exhibits, storage systems, and larger museum infrastructure to be constructed without requiring constant manual interaction.
Display Projectors can operate continuously or be configured to require a redstone signal.
This allows exhibits to be integrated into doors, buttons, control rooms, timed displays, or other redstone systems.
Spatial Exhibits includes a dedicated Museum Plaque block for labeling exhibits.
Plaques support multiple lines of text and are designed to fit naturally beside Display Projectors, display cases, artifacts, and other museum installations.
Text rendering supports Minecraft text colors and glow effects, allowing plaques to function as anything from simple exhibit labels to elaborate archive markers.
Some exhibits are significantly less cooperative than others.
The Containment Anchor provides local protection against mobs capable of breaking blocks.
The anchor can protect an adjustable surrounding area, making it useful for:
Its protection range can be configured directly through the block interface.
Spatial Exhibits includes support for Sable sublevels used by Create Aeronautics.
This allows Display Projectors to function aboard airships and other Sable-based moving structures.
For players building mobile museums, archives, laboratories, or collection ships, exhibits can therefore travel with the structure rather than being restricted to the normal world.
Spatial Exhibits was created around one simple idea:
If you can capture a piece of the world, you should be able to display it.
Preserve a biome.
Capture a dungeon.
Display a boss arena.
Archive a historic build.
Construct a gallery of dangerous creatures.
Turn an airship into a traveling museum.
Or simply create a room filled with places worth remembering.
Spatial Exhibits currently targets:
Additional mods may be required for specific compatibility features such as Sable sublevels.
Spatial Exhibits is designed to work alongside existing Minecraft and modded content rather than replacing it.
Stored areas may contain normal blocks, modded blocks, entities, lighting, and other content supported by AE2 spatial storage.
Compatibility with every possible mod combination cannot be guaranteed, particularly where another mod uses unusual rendering, dimension, entity, or contraption systems.
If you encounter a rendering issue, compatibility problem, or unexpected behavior, please include:
Detailed reports make considerably better debugging material than the traditional ritual of writing "it broke" and vanishing into the Immaterium.
AI was consulted for code.