
If textures do not load correctly, place the Mod Resources resource pack at the top of your resource pack list.
If bosses are frozen, use the command: /scoreboard players add .s_l_b_global boss_active 1
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The Nightlord
Abyss Watchers
Soul of Cinder
Melkor
Lothric
Curse-rotted Sunflower
/function souls_like_bosses:adjust_config/
By installing the Carpet Mod, you can enable 1v1 mob battles
https://modrinth.com/mod/neoforge-carpet
/function souls_like_bosses:adjust_config/mob_battle_mark_nearest_mob
By default, bosses unlock one after another.
To allow fighting all bosses from the start:
/function souls_like_bosses:adjust_config/progression_mode_toggle
/locate structure souls_like_bosses:catacombs_of_carthus
/locate structure souls_like_bosses:kiln_of_the_first_flame
/locate structure souls_like_bosses:lothric_castle
/locate structure souls_like_bosses:tree_of_light
/locate structure souls_like_bosses:melkors_keep
Min: 100 | Max: 490000
/scoreboard players set .s_l_b_global aw_health number
/scoreboard players set .s_l_b_global soc_health number
/scoreboard players set .s_l_b_global lothran_health number
/scoreboard players set .s_l_b_global nl_health number
/scoreboard players set .s_l_b_global te_health number (melkor)
/scoreboard players set .s_l_b_global aw_combo_length number
/scoreboard players set .s_l_b_global soc_combo_length number
/scoreboard players set .s_l_b_global nl_combo_length number
/scoreboard players set .s_l_b_global te_combo_length number
I uploaded an lite version with only the bosses, to be integrated in custom strutures:
https://www.curseforge.com/minecraft/mc-mods/souls-like-bosses-lite
You can configure the mod using a helper datapack.
use the following code inside your load.mcfunction and adjust the values.
# --- Create scoreboard objectives ---
scoreboard objectives add gamerule_keep_inventory dummy # 1=Keep items when dying to boss, 2=drop items
scoreboard objectives add boss_difficulty dummy # 1=Easy, 2=Normal, 3=Difficult, 4=Hard, 5=Hardcore
scoreboard objectives add bossbars_enabled dummy # 1=show boss bars, 2=hide boss bars
scoreboard objectives add dialogue_audio_enabled dummy # 1= audio on, 2= audio off
scoreboard objectives add slb_ability_cooldown dummy # Cooldown time for player abilitiesscoreboard objectives add heolstor_spawned dummy # 0= gets spawned at the start
# Health objectives for all characters (min 100, max 490.000)
scoreboard objectives add nl_health dummy # Health for Night Lord
scoreboard objectives add soc_health dummy # Health for Soul of Cinder
scoreboard objectives add aw_health dummy # Health for Abyss Watcher
# Combo length objectives
scoreboard objectives add nl_combo_length dummy # average combo length for Night Lord
scoreboard objectives add soc_combo_length dummy # average combo length for Soul of Cinder
scoreboard objectives add aw_combo_length dummy # average combo length for Abyss Watcher
# general config
scoreboard players set .s_l_b_global gamerule_keep_inventory 1
scoreboard players set .s_l_b_global boss_difficulty 2
scoreboard players set .s_l_b_global bossbars_enabled 1
scoreboard players set .s_l_b_global dialogue_audio_enabled 2
scoreboard players set .s_l_b_global slb_ability_cooldown 1600scoreboard players set .s_l_b_global heolstor_spawned 0
# boss health values
scoreboard players set .s_l_b_global nl_health 600
scoreboard players set .s_l_b_global soc_health 400
scoreboard players set .s_l_b_global aw_health 400
# boss combo lengths
scoreboard players set .s_l_b_global nl_combo_length 2
scoreboard players set .s_l_b_global soc_combo_length 2
scoreboard players set .s_l_b_global aw_combo_length 2