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Adds compatibility between The Graveyard and Sons of Sins
Every sanctuary you loot leaves a mark.
Sons of The Graveyard replaces Sons of Sins' ritual-based summoning with something that grows out of your own exploration. Visit a Haunted House, a Crypt, some Ruins, a Lich Prison — nothing happens the first few times. But the dread accumulates, quietly, and eventually announces itself.
Features:
Requires both The Graveyard and Sons of Sins to be installed. Neither mod is modified — Sons of The Graveyard listens from the outside and never touches their code directly.
Built for a personal modpack (Cryptic Life) but designed to be generic — no assumptions about your pack's theme beyond "these two mods are both installed."
All commands require operator permission — these are admin/testing tools, not player-facing features. The dread gauge is meant to stay hidden from the player experiencing it.
/dread get <player>
Check a player's current dread gauge value.
Example: /dread get ProtoMehka
/dread set <player> <value>
Set a player's dread gauge to a specific value (0-100).
Useful for testing thresholds without replaying the accumulation manually.
Example: /dread set ProtoMehka 50
/dread reset <player>
Reset a player's dread gauge back to zero.
Example: /dread reset ProtoMehka
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