Skycreeps is a NeoForge mod for Minecraft 1.21.1 inspired by the Seacreeper / Seacreep mod, adding a new creeper relative adapted for life in the upper reaches of the Overworld.
Rather than wandering around on the ground, Skycreeps circle high-altitude areas, perch on cliffs and treetops, hunt animals, and generally try to stay out of reach.
They are not mindlessly aggressive. A wild Skycreep prefers to flee when approached, but persistent players may provoke a beak attack, retreat, and eventually an explosive dive.
Skycreeps can:
They naturally spawn in the Overworld only.
Going too long without sleep eventually makes the skies much less friendly.
After 30 in-game days without sleeping, enraged Skycreeps can begin spawning near the player during the same nighttime conditions used for phantom encounters.
Unlike ordinary wild Skycreeps, these variants:
Sleeping resets the threat.
Skycreep Beaks can be used to craft the Beak Culverin, a heavy crank-operated fantasy ranged weapon.
Its behavior depends on the ammunition loaded into it.
Normal arrows are fired as slow, heavy shots:
Skyshot Arrows are crafted using Skycreep Feathers and turn the Culverin into a rapid-fire weapon:
The result is somewhere between a medieval hand cannon and a crank-operated fantasy machine gun.
Skycreeps also adds three specialized TNT blocks.
A fragmentation explosive that releases a radial burst of fast-moving Skyshot projectiles after detonation.
Useful for:
An electrical explosive that:
A mostly non-destructive airburst that:
It can be used offensively, defensively, or as improvised mobility.
GeckoLib is a required dependency.
Skycreeps is designed to work in normal survival worlds, but the mod is especially suited to:
Inspired by the Seacreeper / Seacreep mod and the idea of creepers evolving into radically different environments.
Created by King_Sosig.
Skycreeps is licensed under the GNU General Public License v3.0 only (GPL-3.0-only).