Minecraft but loot is generated from your sins.
Every "wrong" thing you do feeds a hidden sin score. The more you sin, the juicier the drops — diamonds, netherite, enchanted golden apples. The catch: the world notices. Hostile mobs nearby grow stronger as your sin climbs.
| Action | Sin gained |
|---|---|
| Break logs | +2 |
| Break leaves / village blocks (chests, workstations, bells, hay, furnaces…) | +1 |
| Kill animals | +8 |
| Kill an iron golem | +15 |
| Kill a villager | +25 |
After a sinful action there is a chance to drop bonus OP loot. Chance and quality both scale with your sin.
Once your sin is 30+, nearby hostile mobs get extra max health and attack damage.
/sin — show your current sin scoremods