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SharedLife Plus

Synchronizes inventory, health, and hunger across all players with configurable toggles, an in-game admin panel, death scoreboard, and shared-fate restart system.
by ReaperFtx
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1,174 downloads
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Updated Jul 6, 2026
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Addons Food Horror Map and Information Player Transport

SharedLife Plus

A hardcore co-op SMP experience where the entire team shares inventory, health and hunger — when one player dies, everyone dies together. Configure whether the world regenerates, whether items drop, and whether the shared inventory is preserved across deaths.


What is SharedLife Plus?

Turn any Minecraft world into a one-life-shared-by-all challenge. Every item picked up by one player appears in everyone's inventory. Every hit taken hurts the whole team. And when someone dies, the whole team dies with them — you choose what happens next: teleport everyone to a brand-new untouched area for run #2, or stay in the same world and respawn together.

Designed for small co-op groups looking for a fresh take on hardcore SMP — coordination matters, every death has weight, and the death mode is fully configurable to fit the group's playstyle.


Core Features

  • Shared inventory — when one player picks up an item, it appears in everyone's inventory in real-time
  • Shared health — damage taken by one player hurts the whole team; sounds and hit-flashes propagate so you feel when others take a hit
  • Shared hunger and saturation — eat for everyone
  • Shared death — when anyone dies, the whole team dies. Triggered automatically by shared health (one HP pool means one death drags the rest)
  • Configurable world reset — after a shared death, optionally regenerate the world: a 5-second "GAME OVER" countdown plays and the entire team teleports to a fresh, untouched part of the world (~250 000 blocks away) with a new spawn and world border. Turn it off to keep playing in the same world after dying together
  • Configurable inventory behaviour on death — three mutually exclusive modes:
    • Vanilla (default): items drop on the ground, players respawn empty
    • Copy: the shared inventory is preserved — players respawn with the same items they had before dying (works both with and without world reset)
    • Lose: items vanish entirely — no drops, no recovery, full hardcore
  • Smart spawn — uses biome sampling to land on actual continents, not in the middle of an ocean
  • World cleanup — old run areas are automatically deleted from disk to keep your world folder small
  • Damage broadcast — every hit shows in chat: "Victor took 2.0 damage (Zombie)"
  • Death history — persistent log of every fatal death across all runs


In-Game UI

HUD — press H to show/hide

  • Player head + session timer (00H 12M 45S)
  • Personal death counter — only the local player's deaths
  • Server-wide total deaths counter across all runs
  • Live coordinates and compass direction
  • Toggle the whole overlay on/off with H — handy for screenshots or a cleaner screen; your choice is remembered between sessions

Death Scoreboard — press K

Compact panel showing deaths per player and the most recent fatal deaths with their causes and timestamps. Available to all players.

Admin Settings — press J (operators only)

Toggle each share feature on/off live and tweak how shared death behaves:

  • Shared life / Shared food / Shared inventory
  • Reset world on death — regenerate the world on a shared death (on) or stay in place (off)
  • Copy inventory after death — restore the shared inventory after respawn
  • Lose inventory on death — no drops, items vanish

The two inventory options are mutually exclusive: activating one automatically turns off the other server-side, and every connected client sees the change instantly. You can also cycle through available languages and reset the death history with a single click.

All three keys (H, K, J) are listed and fully rebindable under their own "SharedLife Plus" section in Options → Controls.


Commands

Command What it does
/sharedlife_plus start Starts a shared session
/sharedlife_plus stop Pauses the session
/sharedlife_plus reset Manually triggers a new run
/sharedlife_plus resetdeaths Clears the death counter and history for everyone
/sharedlife_plus status Shows current state + all toggles
/sharedlife_plus toggle <life|food|inventory|worldreset|copyinv|loseinv> Flips a share feature or death-behaviour option
/sharedlife_plus lang <code|reload> Switches language or reloads lang files

All commands require permission level 2 (operator).


The Game Over moment

What happens when someone takes lethal damage depends on how you've configured the death behaviour:

With Reset world on death (default)

Vanilla death is cancelled and the entire team freezes in spectator mode for a 5-second countdown. Then the world regenerates and everyone teleports to a brand-new area with full hearts and full hunger — ready to start again. If Copy inventory is on, players carry their items across into the new run; otherwise they start fresh.

Without Reset world on death

Everyone dies vanilla — the "You Died" screen appears for all players and they respawn at the world's normal spawn point. The inventory mode you picked (vanilla drops, copy, or lose) decides whether items drop on the ground, are restored after respawn, or vanish entirely.


Multi-language support

Ships with five languages out of the box:

  • English (en_us)
  • Spanish (es_es)
  • German (de_de)
  • French (fr_fr)
  • Brazilian Portuguese (pt_br)

The server admin selects the active language globally with /sharedlife_plus lang <code> — all connected clients update instantly without needing a resource pack on each one.

Adding or editing translations is trivial:

  1. On first server start, the bundled language files are auto-extracted to config/sharedlife_plus/languages/
  2. Edit any .json file in place, or create a new one (e.g. it_it.json)
  3. Run /sharedlife_plus lang reload to pick up the changes
  4. Run /sharedlife_plus lang <code> to activate it

No JAR repackaging, no server restart required.


Designed for hardcore worlds

The mod's mechanic replaces vanilla hardcore behaviour:

  • Death doesn't permanently lock players in spectator
  • Heart UI keeps the iconic hardcore look
  • Players are auto-revived after the run-reset countdown (or simply respawn vanilla if the world-reset mode is off)
  • Player NBT corruption (saved at 0 HP) is healed automatically on load

If you previously played on a vanilla hardcore world and someone died, just install the mod and run /sharedlife_plus reset — everyone comes back to life in a brand-new area.


Configuration files

The mod creates and reads:

  • config/sharedlife_plus/languages/*.json — editable translation files
  • world/data/sharedlife_plus__state.dat — persistent state (run number, inventory, settings, death log)

Requirements

  • Minecraft 26.1.2
  • Fabric Loader 0.19.2 or newer
  • Fabric API 0.149.1+26.1.2 or newer
  • Java 25

The mod must be installed on both server and clients: the server runs all the shared-state logic; the clients render the HUD, the scoreboard panel, the admin panel and the localized chat messages.


Server / client compatibility

  • Works on dedicated and integrated (singleplayer) servers
  • Designed primarily for co-op groups of 2–8 players
  • Compatible with Fabric API; no other hard dependencies

Feedback & issues

Found a bug or want a feature? Please report it on the issues page of this project. Pull requests welcome.

SharedLife Plus is a one-mod-fits-all replacement for "shared inventory", "shared health" and "one life" mods — bundled, polished, and ready for your next hardcore run.


Credits

Created and maintained by vicxelcode.

If you enjoy SharedLife Plus, consider leaving a rating or sharing it with your co-op group — it helps the mod reach more players.

sharedlife_plus-1.0.3.jar
MC Client, Fabric, Server, 26.1, 26.1.1, 26.1.2
Release 2026-06-06 Get

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