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⚠️ Early Release · Active Development Evolving alongside Shard's Factions. Expect changes, and report anything that misbehaves.
🔗 Requires both mods. This does nothing on its own — it only wires the two together. You need Shard's Factions and Ballistix (plus Ballistix's own dependency, Voltaic) installed.
💽 Required on both client and server, matching Shard's Factions.
🚫 Not affiliated with Ballistix or its authors. This is an independent, unofficial compatibility mod.
Shard's Factions protects claimed land by blocking non-members from breaking or placing blocks — by design, explosives are the one and only way through a protected claim. Bases are meant to be assaulted with ordnance, not chipped down by hand.
Ballistix's larger warheads — antimatter, dark matter, nuclear, and others — break terrain through their own internal path rather than a normal explosion. That path was getting caught by the same protection that stops hand-mining, which meant those warheads couldn't breach claimed land at all. The core promise of the siege — bring the bombs — quietly didn't work.
This mod fixes that.
With this installed:
This bridge covers Ballistix. Other explosion-capable mods may break terrain through their own methods; bringing them in line with claim protection is planned separately. Automated-miner coverage for the Obelisk is also on the wider roadmap.