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Shaolib

Optimized Projectile Utillizing Chunk Caching and No Entities
by Rew1nd
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120,349 downloads
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Updated Jul 6, 2026
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Shao's Projectile Lib (Shaolib)

Shaolib is a high-performance library mod designed to optimize projectile entity handling and physics calculation in Minecraft. Built with performance and scalability in mind, it introduces the Shaojectile framework, allowing for efficient raycasting, movement logic, and reduced network overhead for high-velocity entities.

Key Features

🚀 Performance Oriented

  • Optimized Physics: Replaces standard entity ticking with a streamlined raycasting engine tailored for projectiles.
  • Chunk Caching: Includes a performant chunk caching system to speed up world data access for physics calculations.
  • Network Optimization: Utilizes lightweight packet synchronization to handle thousands of projectiles with minimal server lag.

🔄 CBC Swap (Create Big Cannons Integration)

This mod includes the CBC Swap module, a comprehensive enhancement for Create Big Cannons.

  • Entity Replacement: automatically replaces standard CBC shells with optimized Shaojectile variants.
  • Broad Compatibility: Supports projectiles from the base Create Big Cannons mod as well as the CBC More Shells (CBCMS) addon.
  • Seamless Integration: Works out-of-the-box to improve server performance during heavy cannon fire.

Credits

  • Authors: Rew1nd, Shao

Note: This mod is required on both client and server for multiplayer environments.

Shao's Projectile Lib Forge-1.20.1-1.6.3-all.jar
MC Client, 1.20.1, Forge, Server
Release 2026-06-25 Get

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