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Seven Curses

Adds two new per-player difficulty modes that allow players to increase their risks and rewards without impact others' gameplay.
by DerplingDev
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610 downloads
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Updated Jul 6, 2026
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Adventure and RPG Magic Utility & QoL

Seven Curses is a mod which aims to allow experienced and daring players to increase the game's difficulty without impacting the experience of other players, whilst also receiving some nice rewards as a bonus.

Six items added by this mod

This mod adds 6 new items in total, two of which allow you to enable the new, increased difficulty modes, which also come with increased rewards!

The other 4 are key in allowing you to deactivate the new difficulty modes... for a price, of course.

For a full list of what this mod has to offer, look below:

  • Two new per-player difficulty levels
    • Seven Curses and Seven Blessings (Difficulty/Curse level 1, high risk/high reward)
      • Seven Curses
          1. All hostile mobs automatically target you.
          2. You receive 50% more damage from all sources.
          3. Armor is 25% less protective.
          4. You deal 25% less damage.
          5. Many status effects are much stronger against you.
          6. Sleeping rapidly drains your hunger.
          7. Monsters have a chance to become much stronger.
      • Seven Blessings
          1. Monsters and animals sometimes drop double loot.
          2. Blocks and ores sometimes double their drops.
          3. Twice as much experience drops.
          4. Chest loot will sometimes double and luck is increased.
          5. Many villager prices will be reduced.
          6. Monsters and animals can drop new items.
          7. Fishing, mining, and digging can drop new items.
    • Seven Hexes and Seven Favors (Difficulty/Curse level 2, extremely high risk/extremely high reward)
      • Seven Hexes
          1. All hostile AND neutral mobs will automatically target you.
          2. You receive double damage from all sources.
          3. Armor is half as protective.
          4. You deal half as much damage.
          5. All status effects are incredibly strong against you.
          6. You can no longer sleep.
          7. Monsters are much stronger.
      • Seven Favors
          1. Monsters and animals double their loot very frequently.
          2. Blocks and ores double their drops very frequently.
          3. Five times as much experience drops.
          4. Chest loot will double very frequently and luck is greatly increased.
          5. Many villager prices are heavily reduced.
          6. Monsters and animals can drop new, rarer items.
          7. Fishing, mining, and digging can drop new, rarer items.
  • 6 new items 
    • Cursed Scroll - Allows you to increase your difficulty by a fair amount, afflicting you with the Seven Curses, but also the Seven Blessings! Obtained for free when joining the game, but can also be crafted with six sticks, two paper, and a redstone dust.
    • Scroll of Damnation - If the Cursed Scroll wasn't enough for you, this allows you to increase the difficulty and rewards even more, afflicting you with the Seven Hexes and the Seven Favors. Obtained after using the Cursed Scroll.
    • Empty Soul Container - Crafts into the Strange Soul Container. Obtained by crafting using six iron blocks, two iron bars, and a piece of tinted glass.
    • Strange Soul Container - If you ever want to disable the extra difficulty, simply craft this using an Empty Soul Container, four soul sand, and four diamonds. (Don't worry, the increased rewards from the Seven Blessings make this much easier to craft than it first seems.)
    • Broken Soul Container - Obtained after using the Strange Soul Container. Also, something is missing after using that Strange Soul Container, but I can't really put my finger on what exactly that means. Can be repaired into an Empty Soul Container using a piece of tinted glass.
    • Full Soul Container - Obtained after killing ten unique monsters with the Empty Soul Container in your off-hand slot. Allows you to regain what was lost in the uncursing process.
  • A new command
    • /curse
      • Tells the player what their current curse level is.
      • -1 means they are unable to be cursed, 0 means they are not cursed, 1 means they have the Seven Curses/Blessings, and 2 means they have the Seven Hexes/Favors
    • /curse <player>
      • Tells the player what the given player's current curse level is.
      • See above for number meanings.
    • /curse <player> <curse level>
      • Sets the given player's curse level to the given value.
      • See above for number meanings.
    • /curse <player> <curse level> <silent>
      • Sets the given player's curse level to the given value.
      • If <silent> is true, then the given player will not be notified of the change in their curse level. Can be used to troll your friends!
      • See above for number meanings.

 

Feel free to report bugs, suggest changes and additions, and more to me either on the CurseForge page or on Discord (@derplingdev)!

This mod was inspired by Aizistral's Enigmatic Legacy mod, which adds the Ring of Seven Curses. If it wasn't for them, this mod wouldn't exist, so please send them some love!

sevencurses-1.0.0-1.20.1.jar
MC Client, 1.20.1, Forge, Server
Release 2025-08-19 Get

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