
Servant Catcher is a mod designed for players who want to capture, organize, and control a true personal army of mobs.
Unlike traditional capture systems, which generally allow you to manage only one creature at a time, Servant Catcher lets you capture multiple mobs inside the same Catcher and manage them all from a single interface.
When a mob is captured, it becomes a Servant bound to that Catcher and can be summoned, recalled, and managed together with the other members of your army.
With the Servant Catcher, you can capture up to 10 mobs at once without needing a separate item for each one.
This allows you to gradually build a true personal army made up of the mobs you choose to capture.
All Servants are stored and managed inside the same Catcher, making it much easier to transport and control large groups of units.
The Catcher uses simple key combinations to let you quickly control your army.
Captures the targeted mob and adds it to the Servant Catcher.
Once captured, the mob becomes a Servant belonging to that Catcher.
Opens the Servant Catcher GUI.
From this interface, you can view and manage the Servants stored inside the Catcher, keeping track of the units in your army and their current status.
Simultaneously summons all available Servants stored inside the Catcher.
Servants that are not yet ready or are currently on cooldown will not be summoned until they become available again.
Recalls into the Servant Catcher all currently summoned Servants belonging to that Catcher.
This allows you to quickly withdraw your entire group without having to manage each unit individually.
The Servant Catcher includes a dedicated GUI that displays the list of captured Servants.
Through this interface, you can keep track of your army, check which Servants are available, monitor their cooldowns, and set general commands for your Servants (attack, defend, follow).
This makes it easy to manage even large groups without needing dozens of separate items or manually keeping track of every unit's status.
Servants use a cooldown system that determines their availability.
If a Servant is not yet ready, you will need to wait for its cooldown to finish before it can be summoned again.
The GUI allows you to easily check the status of your units and see which Servants are ready to return to battle.
The purpose of Servant Catcher is not simply to transport mobs, but to turn mob capturing into a complete unit-management system.
Capture the mobs you want, turn them into your Servants, control them through a single Catcher, manage them through the GUI, and deploy your entire army with a single command.
Whether you want to create a small squad or gather a large army, Servant Catcher gives you a simple and immediate tool to capture, organize, summon, and recall all of your Servants.