
Second Wind! is a Vanilla+ NeoForge mod that replaces instant death with a final chance to survive.
Instead of dying immediately, players enter a downed state where they can crawl to safety, wait for help, or fight their way back up with a clutch kill.
This mod is obviously directly inspired by the Borderlands games' "Crippled"/"Fight For Your Life" states.


When Second Wind triggers, players are downed instead of dying instantly.
Downed players are forced into a low-mobility state with a visible countdown timer. They can still look around, crawl, and attempt to survive before their timer expires.
By default:
The default base downed timer is 10 seconds, but nearly every part of the system is configurable.
A downed player is not helpless.
Players can revive themselves by securing a valid kill before their timer runs out, creating high-risk comeback moments during combat.
By default:
Neutral mobs can still count if they are actively targeting the downed player.
Successful revives grant:

Teammates can pull each other back from the brink.
Players can revive downed allies by holding interaction nearby, creating tense rescue moments during boss fights, PvP encounters, caves, or large multiplayer battles.
Revives can optionally:
Default revive settings:
| Setting | Default |
|---|---|
| Revive Channel Time | 2.0 seconds |
| Revive Distance | 2.5 blocks |
| Damage Interrupts Revive | true |
Repeated downs become more dangerous.
Every successful downed state can shorten the next survival window until the penalty resets, discouraging reckless play during extended fights.
Servers can configure:
Second Wind does not have to be permanently available.
The mod supports multiple cooldown systems:
| Mode | Description |
|---|---|
NONE |
No cooldown |
TIMED |
Real-time cooldown |
MC_DAY |
Resets once per Minecraft day |
ON_SLEEP |
Resets after sleeping |
Default behavior uses a 300 second cooldown.
Second Wind! includes dedicated client-side feedback to make downed states feel intense and readable.
Features include:
R keybind to give up while downedShader-style post-processing effects are powered through Lodestone.
Requires operator permission level 2.
/secondwind revive
/secondwind revive <player>
/secondwind down
/secondwind down <player>
`
/secondwind revive revives all currently downed players when no target is supplied.
/secondwind down forcibly downs all eligible players when no target is supplied.
The mod currently ships with a dedicated advancement tab and six follow-up advancements.
| Advancement | Type | Criteria |
|---|---|---|
| Second Wind | Task (Root) | Join the world |
| Fight Back Up | Goal | Kill a valid target while downed to revive yourself |
| Medic! | Task | Revive another player |
| Not Today | Task | Be revived by another player |
| FINISH HIM! | Goal | Kill a player while they are downed |
| Change of Heart | Goal | Down a player, then revive them before their downed state ends |
| Just in Time | Challenge | Revive with 0.1 seconds or less remaining |
| All Advancements (Click to Expand) | Advancement | Type |
Main config file:
config/secondwind-common.toml<server root>/config/secondwind-common.tomlConfig categories include:
secondWindsecondWind.multiplayerRevivesecondWind.killRulessecondWind.clientFeedbackNotable defaults:
| Setting | Default |
|---|---|
downedTimerSeconds |
10 |
minimumDownedTimerSeconds |
3 |
timerPenaltyPerDown |
2 |
blockHealingWhileDowned |
true |
blockEatingWhileDowned |
true |
cooldownMode |
TIMED |
cooldownDurationSeconds |
300 |
multiplayerRevive |
true |
allowPlayerKills |
true |
allowPassiveKills |
false |
There is also an in-game NeoForge config screen on the client.

Second Wind only triggers on supported lethal damage sources. Generic kill commands, invulnerability-bypassing damage, and void damage do not trigger it by default unless explicitly enabled in config.

You may use this mod in modpacks, videos, servers, and other projects. A link back to the Modrinth page is appreciated.
Created by me :D
All Rights Reserved.
Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible :)
Please don't port this mod without express permission from me.
For any general queries/unlisted questions, DM me on Twitter (@prodbyjvn) / Discord (ijvn).
⚠ This mod ONLY exists on Modrinth & CurseForge as of May 2026. Any sites hosting this mod outside of Modrinth/CurseForge are not official releases. ⚠