⚠️ Beta: Balancing can still change between versions. Please keep backups of your worlds.
Scrap Tech: Modular Multitool is the standalone version of the Scrap Multitool from Scrap Tech Workshop. You start with a makeshift tool made of copper, iron and amethyst and upgrade it in the Nether and the End. It runs on replaceable energy cells and uses modules instead of enchantments. No machines are needed.
The energy cell, modules, settings and the name of the tool are kept on every upgrade. Recipes show up in the recipe book once you have the ingredients. The advancement tab shows the next steps.
| Tier | Upgrade with | Harvest | Modules | Notes |
|---|---|---|---|---|
| Makeshift | – | Iron | 2 | Wears out, repair with amethyst |
| Scrap | Nether quartz + diamond | Diamond | 4 | No wear |
| Void | Shulker shells, dragon's breath, netherite | Diamond | 4 | Faster, fireproof, drops into inventory |
A worn out Makeshift Multitool stops working, but it is never destroyed.
| Module | Effect |
|---|---|
| Excavation | Mines 3x3, sneak to mine a single block |
| Precision | Silk Touch and shears drops (grass, vines), disables Excavation |
| Salvage Scanner | Right-click into the air to find the nearest ore |
| Field Meter | Right-click a block for hardness, redstone, light and energy values |
| Magnetic Recovery | Pulls drops and XP of mined blocks to you |
Most behavior is tag based, for example #scrap_tech_multitool:energy_cells, salvage/<class>,
scanner/ores, excavation_blacklist, mineable/shears and shears_interactions. Energy costs,
speeds and radii can be changed in config/scrap_tech_multitool/multitool.cfg. Other mods can add
Field Meter readings with de.markusbordihn.scraptechmultitool.api.ScrapTechMultitoolApi.
Recipes use #scrap_tech_multitool:ingredients/* tags, which include the forge: and c: tags, so
copper, redstone, diamonds etc. from other mods work as well.
Items with Forge Energy or Team Reborn Energy are detected as batteries automatically. Add an item
to #scrap_tech_multitool:energy_cell_blacklist to block it, or add a damageable item without an
energy API to #scrap_tech_multitool:energy_cells to use its durability as energy.
Scrap Tech Workshop is not required. If it is installed, its energy cells fit into the battery slot and its blocks are recognized by the scanner.