Various tweaks, fixes, and expansions for Scaling Health 1.12
Tweaks
- Death messages will now underline mob names, you can click on them to see their equipment. If the mob is currently loaded, max health, attack, and potion effects will be displayed. A snapshot of equipment information will be sent to clients on servers.

- Significant Damage Messages, if one of the following are detected, a clickable name appears to only that player to view the Equipment of the mob
- Reskillable Undershirt - Whenever it is used
- Armor Broken - If one or more amor pieces break because of a mob
- First Aid Morphone Rework - If enabled, when the max health damage limit ability activates

- Permanent Blight Potion Effects can be configured to include additional effects
- Damage Scaling mechanic affected entities use whitelist and blacklist instead of giving only the option of choosing specific hostile and animal groups, which some modded entities are not a part of.
- Damage Scaling mechanic Damage Sources can be configured to differentiate Environmental Damage vs Damage with an Attacker.
- All death messages can now be hovered over in order to see the calculated Difficulty (player, mob, and area)


Fixes
- All mob's difficulties are now calculated instantly upon natural spawn or spawned alongside structure
- "Fake Blights" or Blighted Entities that were not spawned naturally now properly calculate their difficulty, equipment, and post Scaling Health's API BlightSpawnEvent
- Blight Entity's permanent potion effects can no longer be cleansed/purged/removed
- Blight Fire Entities will no longer spawn delayed
- Blight Fire Entities will no longer fail to link to the entity if unloaded
- Poison Damage will no longer be lethal and kill the player when its damage is increased by the Damage Scaling mechanic
Mod Compatibility
- First Aid's overriden Poison Damage can be affected by the Damage Scaling Mechanic
- Optional Bug Fix for First Aid's Poison Damage ignoring iFrames (default enabled)
- Optional Bug Unfix for First Aid's Poison Damage ignoring iFrames for everything (default disabled)
- Morphine Reworked to be more useful in scenerios with extreme Scaling Health Difficulty. With Morphine, the minimum hits to be killed will be 2 and increased general survialbility from extreme damage values.
- + Being at max health will prevent MOST one-shots, you will be left at half a heart on vitals
- + MOST damage will only harm one body part at a time
- * Explosion Damage is one example of damage that will always ignore the above
- + Can not be cleansed/purged/removed
- - Duration can not be extended outside of the Morphine Item

- Option to for Minimum Heart Containers used before a player can experience a Bloodmoon (default is 3 containers required)


- All death messages involving Champions will now display Ranks and can be hovered over to see modifiers.

- All death messages involving Infernals will now display Ranks and can be hovered over to see modifiers.
- Added option to publically show in chat when an Infernal is killed by a player

- Added an option to have Infernal Modified mobs spawn with equipment based on the loot that they can drop
- Added an option to have Infernal Enchanted Books use the minecraft:enchant_randomly, the loot table function that includes modded enchantments, instead of before being only Vanilla Enchantments
- Added an option to have Infernal Enchanted Gear use minecraft:enchant_with_levels, the loot table function

- Option to for Minimum Heart Containers used before a player can experience a Mob Event (default is 3 containers required)
- Fixed Scaling Health's pet regen feature not working for Lycanites pets


Built upon FermiumTemplateMod by fonnymunkey: https://github.com/fonnymunkey/FermiumTemplateMod/
Needs FermiumBooter https://www.curseforge.com/minecraft/mc-mods/fermiumbooter