Every faction picks one trait each for Economic, Social, and Foreign policy — 15 traits total, each with a real perk and a real tradeoff, and the three picks combine into your faction's actual title (e.g. Mercantile Meritocratic Isolationists of X).
Republic and Democracy hold real, working elections. Clashing trait combinations raise your faction's Instability, which can trigger real consequences each cycle — pillager raids, theft, inflation, weaker production — unless you pay to crack down on corruption. Events such as a faction Leader being killed inside their own claim triggers a global announcement and a real spike in Instability.
Claim land and specialize it into one of six District types, each granting a real, distinct bonus to faction members working there:
Every District bonus scales with your government traits and your faction's Prestige tier.
For now, every district type has a single special structure, a multiblock which offers unique production and benefits, they are made with a Redstone Block, an Observer, and a District-specific top block — to build a unique production structure in a matching District: Mill, Smeltery, Armory, Barracks, Town Hall, and Sawmill. Each one:
Every faction starts as a Tribe. Meet real requirements — total claimed land, total recruits, and a streak of successful upkeep payments — and pay a currency cost to rise through the ranks: Kingdom → Empire (or Realm → Great Republic/Democracy for Republics and Democracies). Higher Prestige tiers add a real, flat bonus on top of whatever your government already grants. Fail to pay upkeep, or let Instability run wild for too long, and your faction falls from glory.
The heart of every faction's economy. Pays real, configurable upkeep on a timer from its own inventory — miss a payment and your faction slides into bankruptcy (claims become vulnerable) and eventually anarchy (everything unclaimed) if left unpaid. Every player has a personal Tax Chest; faction leaders set real tax rates collected automatically into the Heart.
A dedicated item for setting a claim's District specialization and reviewing your faction's total land and specialization counts. Newly claimed land is automatically named after your faction's own initials, "MMIT County 1", so faction titles never make your claims unreadable.
A full in-game reference book covering every system above, so new players and admins alike always have an answer close at hand. Every system is covered in depth, anything not covered is visible in the GUI's.
Rexcruits is an addon and requires the following mods to function:
Rexcruits also has optional integrations that unlock extra features if installed, but are not required: