Redkey brings Blue Lock soccer to Minecraft with realistic ball physics, charged shots, dribbling, character weapons, Flow abilities, evolution cards, and complete matches featuring goals, field biomes, and teams.
This is a fan-made mod inspired by the Blue Lock anime and manga. It is unofficial and is not affiliated with the original creators or rights holders.
Custom Ball Physics: Control, dribble, bounce, spin, and curve the ball with a dedicated physics system.
Charged Shots: The longer you hold the button, the more powerful your shot becomes. You can also aim and add curve to your shots.
Passing, Headers, and Volleys: Guided passes to teammates, headers for airborne balls, and first-time volleys.
Sliding Tackles and Ball Stealing: Timing is everything. A late tackle can result in a foul, knocking down your opponent while leaving them in possession of the ball.
Super Sprint: A quick burst of speed that leaves a blue trail behind your feet.
Stamina System: Running consumes stamina. Manage your energy carefully so you don't run out of breath during a counterattack.
Possession Rings: A circle on the ground indicates your ball control and dribbling range.
Soccer Mode: A dedicated key hides the HUD and disables all mod controls when you're not playing soccer.
Each character has a unique token that grants three exclusive abilities, complete with custom animations and special effects.
Available Characters:
Isagi, Rin, Sae, Nagi, Reo, Bachira, Barou, Kunigami, Chigiri, Shidou, Karasu, Otoya, Hiori, Kurona, Zantetsu, Raichi, Tokimitsu, Gagamaru, Aiku, Kiyora, Yukimiya, Ness, Kaiser, Lorenzo, Snuffy, Charles, Loki, Prince, Noel Noa, Lavinho, Hugo, and Niko.
Character Highlights:
Barou: Chop Dribble, Long Shot with Stealth Shot, and Devour, an ability that can steal the ball even from teammates.
Hiori: Ice-themed passes featuring a giant snowflake effect on the ground.
Shidou: Dragon Volley, Demon Finish, and Predator Rush.
Hugo: Passing, shooting, and stunning abilities featuring gear-shaped effects.
Niko: Diving Header, Body Block, and Watchtower, a blue beacon that increases his effective range.
Each weapon has its own unique Flow, temporarily transforming its user into a much more dangerous player.
For example, Rin's Flow allows him to maintain possession against sliding tackles while filling the screens of nearby opponents with terrifying fear effects.
Passive abilities and special skills activated with the R key, which can be combined with any weapon.
Available Talents:
Natural Riptider, Speedster, Metavision, Predator Eye, Natural Impact, Control (Aerial Control), Iron Wall, Blindness Dribler, Perfection, Long Strides, and Bunny.
Play matches, earn XP, and level up all the way to Level 20.
Each level rewards you with a new card pack containing different upgrades and abilities.
Passive Cards: Improve your attributes (Shooting, Speed, Dribbling, Defense, and Vision) while providing unique passive effects.
Blue Cards (Skills): Active moves assigned to keys 1 through 4, including Chops, Roulette, Heel Flick, Rabona, Bicycle Kick, Strong Kick, and Off Ball Movement.
Golden Cards (WildCards): Rare cards unlocked by server staff.
Final and Mission Cards: Spatial Awareness, which reveals where the ball will land, and Meta Vision, which reveals the weapons and Flow abilities of every player on the field.
Everything can be managed through the mod menu (M key), featuring dedicated Cards and Skills tabs.
Goals: Red and blue goals that register points, plus a white training goal that does not affect the score.
Field Biomes: Special field zones, including the small penalty area, large penalty area, wings, corners, defensive zones, and midfield. These can be automatically generated from the goals or manually configured. Certain cards only work in specific zones.
Timed Matches: Complete matches featuring timers, scoreboards, and teams determined by their uniforms.
Uniforms: Bastard München, Real, Barcha, Blue Lock, France, Japan (4 variations), PXG, Ubers, and Manshine.
| Command | Description |
|---|---|
/partida iniciar <minutes> / /partida parar |
Starts or stops a match. |
/bioma gerar <width> |
Generates field biomes using the two goals. |
/bioma limpar [<coord1> <coord2>] |
Removes all field biomes or only those within a selected area. |
/campo escanear |
Searches for goals on the field. |
/cartas ... / /nivel / /wildcard ... |
Manages cards, player levels, and WildCards. |
/fluxo <player> <seconds> |
Activates a player's Flow for a specified duration. |
/bloquearxp |
Enables or disables XP gain on the server. |
/killball |
Removes all soccer balls. |
Minecraft 1.20.1
Forge 47 or newer
GeckoLib 4 (Required)
Important: The mod must be installed on both the client and the server.
💬 Found a bug or have a suggestion? Leave a comment!
Your feedback helps improve Redkey and make the experience even better!
Redkey leva o futebol de Blue Lock pro Minecraft: bola com física de verdade, chutes carregados, dribles, armas dos personagens, fluxo, cartas de evolução e partidas completas com gol, biomas de campo e times.
Mod feito por fã, inspirado no anime/mangá Blue Lock. Não é oficial nem tem ligação com os autores da obra.
Cada personagem tem um token que dá 3 habilidades próprias com animação e efeitos especiais. Jogadores disponíveis:
Isagi, Rin, Sae, Nagi, Reo, Bachira, Barou, Kunigami, Chigiri, Shidou, Karasu, Otoya, Hiori, Kurona, Zantetsu, Raichi, Tokimitsu, Gagamaru, Aiku, Kiyora, Yukimiya, Ness, Kaiser, Lorenzo, Snuffy, Charles, Loki, Prince, Noel Noa, Lavinho, Hugo e Niko.
Alguns destaques:
Cada arma tem seu Fluxo, que deixa o jogador muito mais perigoso por um tempo. O Fluxo do Rin, por exemplo, segura a bola contra carrinhos e enche de medo a tela de quem chega perto.
Passivas e habilidades no R que combinam com qualquer arma: Natural Riptider, Speedster, Metavision, Predator Eye, Natural Impact, Control (domínio aéreo), Iron Wall, Blindness Dribler, Perfection, Long Strides e Bunny.
Jogue, ganhe XP e suba até o nível 20. Cada nível abre um pacote de cartas:
Tudo fica no menu do mod (M), com abas de Cartas e Skills.
| Comando | O que faz |
|---|---|
/partida iniciar <minutos> / /partida parar |
Controla a partida |
/bioma gerar <largura> |
Gera os biomas do campo a partir dos 2 gols |
/bioma limpar [<coord1> <coord2>] |
Apaga todos os biomas ou só os de uma área |
/campo escanear |
Procura os gols do campo |
/cartas ... / /nivel / /wildcard ... |
Gerencia cartas, nível e WildCards |
/fluxo <jogador> <segundos> |
Ativa o fluxo de um jogador |
/bloquearxp |
Liga/desliga o ganho de XP do servidor |
/killball |
Remove todas as bolas |
Precisa estar instalado no cliente e no servidor.
💬 Achou um bug ou tem uma ideia? Deixa nos comentários!