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Rebalanced Enchanting

Fairer villager trading, smarter anvil, and mending rebalanced!
by lightyorugami
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61,017 downloads
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Updated Jul 6, 2026
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Adventure and RPG Armor, Tools, and Weapons Integrated Dynamics Magic

This mod rebalances Mending and anvil mechanics to make Mending a late-game convenience, not a mandatory enchantment. It also adjusts librarian book trades, with prices that scale more fairly based on enchantment levels.

 

Features

Rebalanced Mending

  • Mending has been removed from librarian trades and fishing. It is therefore no longer farmable, and can now only be found in loot chests.
  • The best structures to find enchanted books, including Mending, are:
    • Stronghold Library – 67.8%
    • Ancient City – 35.9%
    • Desert Pyramid – 23.5%
    • Underwater Ruins – 21.7%
    • Woodland Mansion – 14.9%
    • Monster Room (Dungeon) – 14.7%
    • Mineshaft – 14.1%
    • Pillager Outpost – 11%
    • Jungle Pyramid – 4.5%
    • Stronghold Storeroom – 4%
    • Stronghold Altar – 2.5%

Anvil Logic Overhaul

  • Renaming an item will now always costs 1 level.
  • Repairing with ingots or materials (like iron, diamond, netherite, etc.) has been reworked, the number of units needed now depends on how many are used in the item's crafting recipe (e.g., 1 diamond for a shovel, 3 for a pickaxe).
  • Anvil levels costs are now independent of usage history. The cost is instead calculated based on:
    • The total enchantment levels present on the item (1 base level + 1 level per enchantment level).
    • The percentage of durability restored.

Example: Repairing a diamond pickaxe with Fortune III and Efficiency V means a total of 9 enchantment levels (1 base + 3 + 5). Repairing 33% of its durability with a single diamond would cost 3 levels.

 

Rebalanced Librarian Trades

  • Enchanted book prices now scale dynamically based on the enchantment level.
  • Fully compatible with other mods that add custom enchanted books, their prices will be dynamically adjusted as well.
  • Single-level enchantments (e.g., Silk Touch, Flame) are treated as if they were one level higher when determining their price.
  • Treasure enchantments (e.g., Frost Walker, Curse of Binding) are also priced as if one level higher. Treasure enchantments that are also single-level are treated as two levels higher (e.g., Curse of Binding is priced like a Level III enchantment).
  • The adjusted price tiers are:
    • 6–21 emeralds for Level I
    • 22–35 for Level II
    • 36–47 for Level III
    • 48–56 for Level IV
    • 57–62 for Level V
    • The 63–64 emerald price range is reserved for Level V treasure enchantments, even though such enchantments do not exist in vanilla Minecraft.
rebalancedenchanting-3.2.0.jar
MC Client, 1.20.1, Forge, Server
Release 2025-05-27 Get

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