Welcome to the storm.
First off, I have to give a massive shoutout to Proton Manly's Weather Mod (check it out here). This project was heavily inspired by his work.
Now, let's be real: I am nowhere near his level of quality yet (that mod is legendary), but I wanted to try my own spin on the concept, specifically focusing on making the visuals feel "heavier" using a volumetric system.
My goal was to move away from tornadoes that just look like spinning flat particles. I wanted to build storms that have actual depth and make you feel small when you see them on the horizon.
True Volumetric Visuals: I used custom shaders to render the funnels. Instead of 2D sprites, they look like actual 3D clouds with density and lighting. It makes a huge difference in the atmosphere.
The Tier System (F1 - F5): I implemented the classic scale, and I tried to make each tier feel distinct mechanically:
Physics & Debris: I spent a lot of time on the destruction physics because I wanted it to feel chaotic.
Even though this is technically a "Release" version, code is messy and Minecraft is unpredictable. There will probably be bugs.
I'm still learning and polishing this, so if you find something weird (or if the physics engine decides to launch you into orbit when it shouldn't), please let me know in the comments or issue tracker. Your feedback is genuinely appreciated and helps me fix things faster.
Rendering volumetric clouds and calculating physics for hundreds of flying blocks is heavy work. I’ve optimized the destruction logic (spiral scanning) so it shouldn't tank your server's TPS, but please be realistic—an F5 tearing through a dense jungle is going to hit your frames harder than clear skies.
Enjoy the weather! (And maybe build a bunker underground, just in case.)
