A modern network transport for Minecraft, built on QUIC. It replaces the game's plain TCP connection with an encrypted, multiplexed, zstd-compressed one, so chunk loading stops holding up your chat, your movement and your keepalives.
Unlike other networking mods, QUICify needs no special address, no manual prefix and no port juggling: a server running it simply advertises QUIC in its status ping, and a client running it picks that up and connects over QUIC on its own. If anything at all goes wrong, the connection quietly falls back to vanilla TCP. Vanilla clients and vanilla servers never see a difference.
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Install QUICify on both the server and the client. The server is what advertises QUIC, the client is what acts on the announcement. Either side alone changes nothing: the connection stays on vanilla TCP.
Nothing needs configuring. The server binds its QUIC listener on the same port number as its TCP one (UDP instead of TCP), so in most cases the only thing to do is open that port for UDP in your firewall. Everything else has a working default.
Settings live in Options → Online → QUICify, or through Mod Menu if you have it: connection mode (auto / force TCP / force QUIC), UDP port, multiplexing, compression level and window, congestion control, handshake timeout.
The QUIC and zstd native libraries are bundled for Windows, Linux and macOS. On any other platform the mod loads, detects it cannot start QUIC, and does nothing at all: the game runs on vanilla TCP exactly as before.
Real-world results depend on your connection! QUIC helps most where TCP hurts most: packet loss, mobile and satellite links, long round trips. On a clean local network, expect the multiplexing and the compression to carry the improvement rather than the transport itself.
Licensed under MIT.