Mineuniverse
Log in Register
Mods

Quality Food

This mod adds quality to food and certain food-related material (e.g. crops)
by Cadentem
Download Claim this project
1,489,645 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Food

General

This mod adds quality to food and certain food-related material (e.g. crops) through NBT data (meaning no new items)

1.21 documentation is currently located here

Quality can:

  • Increase nutrition and saturation
  • Improve positive effects and diminish (or outright remove) negative effects gained from eating food
  • Impact the result of crafted (quality applicable) items (the minecraft:generic.luck attribute increases the chance as well)

You can give yourself a quality item like this: /give @s farmersdelight:roast_chicken_block{quality_food:{quality:2}}

  • quality is a value between 0 (NONE) and 3 (DIAMOND)
  • Setting NONE does not make sense since it will not affect anything and just makes the item unstackable with non-quality items

You can also use the following commands

  • /quality_food give
  • /quality_food apply
  • /quality_food remove

Configuration

There is a configuration per quality - aside from some normal things you can also specify which item should gain which effects

  • Example: effect_list = ["minecraft:apple;minecraft:regeneration;0.5;120;3;0.45"]
    • minecraft:apple is the item this effect should apply to (can also be a tag, e.g. #minecraft:cat_food)
    • minecraft:regeneration is the effect
    • 0.5 is the chance for a food item to gain this effect (1 means 100%)
    • 120 is the duration in ticks (20 ticks means 1 second)
    • 3 is the amplifier (0 results in an effect level of 1 (i.e. no level shown))
    • 0.45 is the probability to gain this effect when eating the item (1 means 100%)

The tag of an item with effects applied to it looks like this:

{
  quality_food: {
    effects: [
      {
        "forge:id": "minecraft:regeneration", 
        chance: 0.45d, 
        Ambient: 0b, 
        CurativeItems: [
          {
            id: "minecraft:milk_bucket", 
            Count: 1b
          }
        ], 
        ShowIcon: 1b, 
        ShowParticles: 1b, 
        Duration: 120, 
        Id: 10, 
        Amplifier: 3b
      }
    ], 
    quality: 1
  }
}

I don't recommend manually creating such items - the quality_food commands will apply the configured effects


There is a farmland configuration which allows you to define a bonus (can also be negative, i.e. 0.5) based on the farm block the crop is planted on

  • Example: farmland_config = ["3;#minecraft:crops;farmersdelight:rich_soil_farmland;1.25"]
    • 3 is the index (configurations are tested with the lowest one first - the first matching one will be applied) (needs to be positive)
    • #minecraft:crops is the crop block (can be a tag or a single block)
    • farmersdelight:rich_soil_farmland is the farmland block (can be a tag or a single block)
    • 1.25 is the multiplier to be applied (needs to be positive - values below 1 will reduce the chance)

Non-food items can be made applicable to quality by adding them to the quality_food:material_whitelist item tag


Only blocks within the block tag quality_food:quality_blocks will support (i.e. retain) quality

  • If a block is applicable to quality the item for said block will be too

For crafting (crafting table) there are three configs:

  • retain_quality_recipes: The result will retain the quality of the ingredients, examples:
    • If all items are diamond quality the result will be diamond
    • If three items are gold quality and two are diamond the result will be gold
    • If two items are iron quality and the rest have none then the result will also have none
  • no_quality_recipes: Entries will not roll for quality (useful in case items can be crated back and forth)
  • handle_compacting: If enabled then (de)compacting results should retain quality automatically without having to specify the relevant recipes

The bonus quality a quality ingredient provides is configurable for the crafting table (crafting_bonus)

Cooking quality items will store a quality bonus within the furnace / cooking pot / ...

  • Higher quality will store a higher bonus per cooked item
  • Once enough bonus is stored particles will start to show
    • A higher bonus results in more particles
    • This can be disabled through the client config
  • Once you take out the result the stored bonus will be used up and grant a higher chance to a quality result

For compatibility’s sake certain blocks (and their item variant) are supported in a broader way than needed

If you find some items having quality where it doesn't make much sense you can blacklist them using the item tag quality_food:blacklist

Compatibility

  • Farmer's Delight
    • Apply quality when crafting
    • Handle quality block state for growing plants (rice and tomato)
    • Apply quality to served items (feast blocks)
    • Storage blocks are part of the default config
  • Fast Entity Transfer
    • Use stored quality bonus of the furnace
  • Tom's Simple Storage Mod
    • Apply quality when crafting
  • Sophisticated Core
    • Properly handle compacting
    • Apply quality when crafting
  • Create
    • Milling and Mechanical Mixer should apply the quality of the ingredients
    • Mechanical Harvester and cooking with fan apply quality
    • Quality item attribute (for filters)
  • Harvest with ease
    • Properly roll quality when auto harvesting
  • Quark
    • Quality gets properly rolled
    • Storage blocks are part of the default config
  • RightClickHarvest
    • Quality gets properly rolled
  • [Let's Do] Vinery
    • Storage blocks are part of the default config
  • FastWorkbench
    • Quality gets properly handled when using the crafting bench
  • Crate Delight
    • Storage blocks are part of the default config
  • Fruitful Fun 🍊
    • Roll quality for dropped items from fruit trees
    • Apply quality to served items
  • Collector's Reap
    • Quality effect cake blocks grant improved effects
    • Apply quality to growing fruit bushes
    • Roll quality for dropped items from fruit bushes
    • Storage blocks are part of the default config

This is mostly about block interaction / quality application through crafting

  • If a mod adds a new crafting block then quality may not apply correctly
  • Items should generally be fine

Misc

Example

Credits for the quality icons go to https://twitter.com/concernedape

Quality Food 1.20.1 - 2.3.2
MC Client, 1.20.1, Forge, 1.20, NeoForge, Server
Release 2026-06-13 Get
Quality Food 1.21.1 - 2.3.5
MC 1.21, Client, 1.21.1, NeoForge, Server
Release 2026-06-13 Get
Quality Food 1.21 - 2.0.1
MC 1.21, Client, NeoForge, Server
Beta 2024-07-29 Get
Quality Food 1.20.1 - 0.2.0
MC Client, NeoForge, 1.20.1, Forge, 1.20, Server
Beta 2024-02-13 Get

More from Cadentem

Cave Dweller Evolved
949,629
Additional Enchantments
374,078
Pufferfish's Unofficial Additions
3,042,089
Additional Attributes
2,582,815
Dragon Survival Compatibility
202,091
Obscure API Modification
184,420

You Might Also Like

Mineral Delight
Crush, Cook and Eat Ores, Gems, and Crystals!
996,318
Milk Plus
Milk, but better!
988,491
TFC: TNG Cellars Add-on
This is a faithful recreation of the TFC Cellars Add-on for 1.7.10 by Sladki. All credit for primary logic goes to him.
99,992
Easy Normal and Magic Foods
A mod that adds many common and magical foods
99,639
Simple BBQ Unofficial
Relaxing and Enjoyable Barbecue. Unofficial port of Simple BBQ.
9,914
Essential Nourishment
Adds thirst to Minecraft
9,791