A large superhero mod for Minecraft 1.21.1 (Fabric). Become Thor, Iron Man, Spider-Man, Max Steel or the Punisher, bond with an alien symbiote, or mutate one of 27 experimental superpowers — then put them to the test against world raids and a giant world boss.
Every hero is a full survival progression system, not a creative-only toy. You earn each one, power it, upgrade it, and can lose it again.
💬 Join the Discord: https://discord.gg/3jzdAmmfnC for updates, changelogs, and support.
| Minecraft | 1.21.1 |
| Mod loader | Fabric (Loader 0.19.3+) |
| Java | 21 or newer |
| Required dependencies | Fabric API · GeckoLib |
Works in single-player and on dedicated servers. Power state is per-player and fully synced, so several players can run different heroes at once. Almost everything is tunable through generated config files (config/projecthero*.json).
Find a naturally generated Mjolnir crater (locatable, with its own ambient lightning) and try to lift the hammer. Only the worthy can pick it up or use it.
A permanent Hero-Tier power. Build an Arc Reactor, craft the Stark Fabricator and a Suit Platform, then work up the mark ladder with Blank Blueprints (a linear Mark 1 → 2 → III → 4 → V → 6 → VII progression).
Not granted directly — it is what the Spider Climbing / Adhesion experimental mutation grows into. Craft an Arachnid Mutagen and use it while you already carry that adaptation.
An upgrade for Spider-Man, or a standalone power for a Normal Host. Find it in a crashed symbiote meteor, a buried containment lab, or on a rare symbiote-infected mob you have to hunt down — then right-click to bond.
Find Steel — a floating alien companion hovering over a crash site — and bond by spending 30 experience levels (costs 5) or a crafted T.U.R.B.O. Stabilizer.
A non-superhuman Hero-Tier power: firearms, explosives, gear and training. Complete the Vigilante Training Manual objectives, or find a Vigilante Safehouse bunker.
A whole second progression system layered on top of the named heroes. Mutate a power by brewing and drinking an experimental serum, studying research notes, surviving an exposure event, or using a lab device. Rare research site structures hold the recipes and hints.
Powers stack — own up to three at once and all their passives and toggled modes run permanently; the one you have selected drives your six ability keys. A HeroPack Guide book documents every one, and there is an in-game power screen on the I key.
The full list: Super Strength, Laser Vision, Flight, Super Speed, Geokinesis, Crystalkinesis, Electrokinesis, Pyrokinesis, Cryokinesis, Telekinesis, Teleportation, Super Regeneration, Super Durability, Sonic Scream, Invisibility & Light Manipulation, Spider Climbing / Adhesion, Elasticity, Density Manipulation, Shadow Manipulation, Energy Absorption, Shockwave Manipulation, Plant Manipulation (Chlorokinesis), Gravity Manipulation, Wind Manipulation, Water Manipulation, Magnetic Manipulation, Size Manipulation.
Each power has six abilities across the universal slot roles (Primary / Secondary / Movement / Ultimate / Utility / Special), plus passives, plus power combos when the right two are owned together (meteor slam, wet-electric, and more).
Catch the 20-minute Gravebound Curse from a naturally generated Graveyard or a rare Cursed Zombie. Then either burn an Enchanted Golden Apple to escape it, or survive twelve escalating waves and three Powered Zombie Bosses — each carrying a real experimental power and fighting with it. The raid darkens the sky around you and tracks progress on a boss bar.
A rare Pillager Spy that attacks you inside a village triggers a countdown, then five raider waves and an Empowered boss with a random power and a random cosmetic variant (Chimera, Arsenal, Omega Mage). Rewards include a Villain Cache, power fragments and variant trophies.
A world boss that starts as an ordinary-looking zombie and, at low health, transforms into an ~18-block giant. It actively hunts players and fights with a telegraphed attack state machine — every attack now winds up for two full seconds with its own distinct charge-up particle tell before it lands. Its moves: a single-target Punch, a wide backhand Sweep, ground-shaking Stomp and Slam, a long-range ground Shockwave, a player Grab, an AoE boulder throw, a full-tilt Charge, and an always-on melee swipe. Every blow it lands is scaled to your health, so a healthy, armoured player is hit hard but never one-shot. Strong, but readable; tunable in config/projecthero_titan.json.
Form player-made teams with /squad — invite friends, manage a roster from an in-game screen, and fight side-by-side with friendly fire off against your own squadmates.
Every power can be given up in survival. Craft a Power Suppressor and sneak-use it to strip Tony Stark, Max Steel, the Punisher, all experimental mutations, and reset Mjolnir worthiness. The Symbiote is removed by fire.
/thor, /ironman, /spiderman, /maxsteel, /punisher, /superhero, /heropower, /heroraid, /supervillainraid, /titan, /squad) plus /locate structure support for all mod structures.Project Hero started as "just Thor and Mjolnir" and kept growing. Bug reports and feedback welcome.