Installing Burnt+ Addition alongside Project Explosive is strongly recommended.
It is not required to run the mod, but it is recommended for the intended experience.
Beta 0.7 — NeoForge 1.21.1
Project Explosive is still in active development, and all features should be considered experimental while the mod is in beta.
Beta 0.7 may be unstable in some situations. Bugs, glitches and performance issues can still occur, especially during large explosions or when using newer systems such as ICBMs.
Survival crafting and multiplayer are supported, but neither should be considered final yet.
If you're playing on a server, make sure both the client and server are using the same version of the mod.
Experimental fire tools are also still available and can be enabled through the Fire Tools setting.
| Mk 82 | Mk 84 | Fat Man |
|---|---|---|
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Take a look at Beta 0.7 and its new features, effects and improvements.
0.6 — NeoForge 1.21.1
0.5 — Fire Physics and Nuclear Rework
0.4 — Nuke Rework
0.2 — Rework
Project Explosive supports Sodium, Embeddium and Distant Horizons.
Bombs can also hit and damage Sable ships, including ships used with Create: Aeronautics.
Compatibility features are still experimental and may not work perfectly in every situation.
Nuclear explosions use custom lighting that works without shaderpacks. When a shaderpack is active, the nuclear flash automatically switches to a simpler effect for better compatibility.
Several effects can be adjusted in the settings, including particle quality, explosion volume, camera shake, flash strength and the Dark Flash option.
Project Explosive is actively being developed, and community feedback helps shape future updates.
If you find a bug, have a suggestion, or just want to share something you've made with the mod, feel free to join the Discord or leave a comment on one of my YouTube videos.
Thanks for playing and supporting Project Explosive.