RasusWaterfalls
Did you ever wanted a minecraft fabric mod that applies realistic physics on fluids, and with best optimization?
You have got this one! It's not even the water physics mod - it's an optimization and fluid-grief-preventing mod at it's main goal!
With that mod, the server tickrate goes brrrrr! And fluids goes brrrr! And everything that should consume water goes brrrr!
What do we have in that mod?
- Every fluid is now finite (even custom)
- Fluids have Brownian movement
- Fluids are now piston-pushable(Copied from other mods, but with best implementation)
- Fluids evaporates or solidifies if they only contain 1 fluid level in block
- Buckets and glass bottles are reworked(no more dupes from those)
- Crops consumes water(even sweet berries do)
- Oceans, rivers, lakes and ponds refills while there is a rain
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What shouldn't I implement:
- Waterlogged blocks (It's very crutchy to do this, and there shold be conflicts with other mods)
- Random water placement during rains
- Code monkey's graphomania in my sources
I WONT SUPPORT, NEITHER UPDATE THIS MOD - UNLESS I RECEIVE DONATIONS!
ALSO, 1.19.2 SUPPORT IS REMOVED BECAUSE YOU DON'T EVEN DARE TO DONATE ME. IF YOU WANT THIS MOD TO DIE - GREAT, AND IT'S BY YOUR FAULT!