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project-829394

Configure bosses crossing mods
by FunUser
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1,213 downloads
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Updated Jun 30, 2026
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RPGBOSSES

Do  you always wanted make  bosses harder to fight without just bosting stats? That mod is the solution.

 

Features:

 

  • RpgBosses allow  you configure minions to spawn from bosses, either the bosses and the minions can be from any mods so you can combine a lot of mods, a small example: Mowzies Mobs + Danny Expansion - https://streamable.com/ar774i  The Cursed Realm + Sons Of Sins - https://streamable.com/m8g8z6;
  • RpgBosses have integration with two mods: Champions, and InfernalMobs, allowing you to make some fun stuff like: Imagem

 (Surely a hard boss to beat lmao);

 

  • Minions will distribute to reach as many enemies as possible equally, thus avoiding all minions focusing on only 1 player, they will prioritize targets far from the boss.

 

 

 

Plans:

 

  • Make integration with Undefetables Mobs;
  • Make my own abilities for the mod.
  • Make more abilities, now to counter tech mods;

 

 

How Configure:

 

 

Here i made a example for you guys: https://pastebin.com/us9Puuue

 

 

Update 3.0:

 

  • Abilities added, two for now, check the list below.

 

 

 

Abilities:

 

  • Guardian: It make the boss teleport back to the spawn / regen hp if the players get to far, or the boss losses targets;
  • SoulRecovery: Make the boss heal a % of it health if it kills a player;

 

 

How configure abilities?

 

You can put inside the abilities {}, have some examples on the github https://github.com/TenerPVPs/RpgBosses on abilitiesexamples.json, you can put inside the abilites {} on the boss, or inside the general { abilities {} } so you can have default configs for abilities if you dont want type all again (even puting it inside the general { abilities {} } you still need put the name inside the abilities on the boss list, example:

"cursed_realm_remastered:maudit": {
"minions": {
"minecraft:pig": {
"spawnChance": 0.5
}
},
"abilities": {
"guardian": {
"useGeneralConfigs": true
},
"soulrecovery": {
"useGeneralConfigs": true
}
},

                                                                                                                                                                        

 

Important READ PLEASE:

 

InfernalMobs on 1.16.5 have a small bug that when you rejoin the world it wont save the modifiers from the entities, i fixed it, dowload the version here https://www.dropbox.com/s/9ed7sd4c6zmccig/infernalmobs-1.16.2.2.jar?dl=0 (THAT IS NOT MY MOD, ALL RIGHTS RESERVED TO THE ORIGINAL CREATOR https://www.curseforge.com/minecraft/mc-mods/atomicstrykers-infernal-mobs I JUST FIXED THAT BUG SINCE THE OWNER DOENST UPDATE THE MOD ANYMORE)

 

 

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