
Mod Information
This mod incorporates a plethora of custom enchantments specifically tailored for swords, making it an ideal addition to any mod pack. Furthermore, its focus on player combat makes it particularly beneficial for use on servers, enhancing the overall gameplay experience.You could use this in a ModPack with credits.You could use this on a server because I suggested it. This mod is also created for modded-server intent.Please feel free to report any bugs or glitches you may encounter while using this mod in the comments section. I will make every effort to address them promptly and will give credit to the users who report them. Additionally, if you have any questions or suggestions regarding the mod, please do not hesitate to ask or share them in the comments. Your feedback is greatly appreciated and will be taken into consideration for future updates.Other Information:FORGE - ModLoader ✅FABRIC - ModLoader ❌ (I will add fabric mod loader later)
1.19.2 ✅
CURRENTLY, THIS PROJECT WILL NOT RECEIVE ANY UPDATES NOR FIXES, OR BUG CHANGES. BUT I AM CREATING ANOTHER MOD, YOU MAY MAKE ANOTHER MOD BASED ON THIS MOD WITHOUT GIVING ME CREDITS. THANK YOU!!
Enchantments Information
This enchantment allows you to drain the hearts of any entity, such as husks or players, by transferring them to your own health bar. The targeted entity will lose a corresponding amount of hearts. However, due to its potential for overpowered gameplay, a chance factor is implemented where there is a 50% chance of successfully gaining one heart from the entity at Enchantment Level 1. As the enchantment level increases to 2, the chance increases to 75% for gaining one heart and at level 3, the chance increases to 75% for gaining two hearts from the entity, with a maximum enchantment level of 3.
A Combat-Based Enchantment.
This enchantment enables the player to gain the potion effects of any targeted entity by transferring them from the entity to the player's own status effects. However, the duration of the acquired potion effect is limited to 10 seconds at Enchantment Level 1 and 15 seconds at Enchantment Level 2. Additionally, there is a 50% chance of successfully gaining a potion effect from the entity. The maximum enchantment level for this enchantment is 2, where at level 2, the player gets a potion effect with Level 2 and a duration of 15 seconds.
A Combat-Based Enchantment.
This enchantment allows players to gain a temporary speed boost when hit by projectiles shot by entities such as skeletons, strays, shulkers, and ghasts. The chance of activating this effect is 50%. The speed level and duration of the boost will depend on the enchantment level. At level 1, the player will gain a speed boost of level 1 for 10 seconds, and at level 2, the player will gain a speed boost of level 2 for 10 seconds. The maximum enchantment level for this enchantment is 2.
A Protection-Based Enchantment.
This enchantment grants the player a temporary jump boost when using a sword with this enchantment and when the player's health is below 10, after hitting an entity. The duration of the jump boost will depend on the enchantment level. At level 1, the player will gain a jump boost of 10 seconds, and at level 2, the player will gain a jump boost of 20 seconds. The effect will only activate when the enchanted sword is currently held in the player's hand. The maximum enchantment level for this enchantment is 2.
A Protection-Based Enchantment.
This enchantment grants the player temporary invincibility when using a sword with this enchantment after hitting an entity, with a 25% chance of activation. The duration of invincibility will depend on the enchantment level. At level 1, the player will gain resistance 255 or invincibility for a certain number of seconds, and at level 2, the player will gain resistance 255 or invincibility for a longer period of time. The effect will only activate when the enchanted sword is currently held in the player's hand. The maximum enchantment level for this enchantment is 2.
A Protection-Based Enchantment.
This enchantment functions similarly to the Guard Enchantment, with the added benefit of a 20% chance to inflict a slowness effect on the entity when the sword with this enchantment is in the player's hand. The duration of the slowness effect will depend on the enchantment level. At level 1, the entity will be inflicted with a slowness effect for a certain number of seconds, at level 2, the duration increases, and at level 3, the duration increases even more. The maximum enchantment level for this enchantment is 3.
A Protection-Based Enchantment.
This enchantment grants a 20% chance of inflicting a stun and blindness effect on an entity when using a sword with this enchantment. The duration of the stun and blindness effect will depend on the enchantment level. At level 1, the entity will be stunned and blinded for a certain number of seconds, at level 2, the duration increases and at level 3, the duration increases even more, at level 4 the duration increases even more. As a trade-off, the player will also be inflicted with a slowness of 255 and blindness, making it impossible for them to move or see for the duration of the effect. The maximum enchantment level for this enchantment is 4.
A Combat-Based Enchantment.
This enchantment grants a 75% chance of becoming invisible with additional resistance upon hitting an entity when using a sword with this enchantment. The duration of invisibility and the level of resistance will depend on the enchantment level. At level 1, the player will become invisible for a certain number of seconds with a resistance level of 1, at level 2, the duration increases and resistance level increases as well, at level 3, the duration increases and resistance level increases even more, and at level 4, the duration increases and resistance level increases even more. The maximum enchantment level for this enchantment is 4.
A Combat-based Enchantment.
This enchantment grants a 40% chance of inflicting nausea on an entity when using a sword with this enchantment. The duration of the nausea effect will depend on the enchantment level. At level 1, the entity will be inflicted with nausea for a certain number of seconds, at level 2, the duration increases at level 3, the duration increases even more, at level 4 the duration increases even more. As a trade-off, the player will also be affected by the nausea effect, making it more difficult to land hits on the targeted entity. The maximum enchantment level for this enchantment is 4.
A Combat-based Enchantment.
FAQ
None
CURRENTLY, THIS PROJECT WILL NOT RECEIVE ANY UPDATES NOR FIXES, OR BUG CHANGES. BUT I AM CREATING ANOTHER MOD, YOU MAY MAKE ANOTHER MOD BASED ON THIS MOD WITHOUT GIVING ME CREDITS. THANK YOU!!
Recent ChangeLog
1.0.0 - (1/25/2023)
- Initial Release
CURRENTLY, THIS PROJECT WILL NOT RECEIVE ANY UPDATES NOR FIXES, OR BUG CHANGES. BUT I AM CREATING ANOTHER MOD, YOU MAY MAKE ANOTHER MOD BASED ON THIS MOD WITHOUT GIVING ME CREDITS. THANK YOU!!
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