
This is a mod that adds many little things that like to conjoin with little things to make a not so little mod.
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HEY THIS MOD IS DISCONTINUED, I'm going to make all the nether things into it's own mode however as i didnt like this mod. Will add a link when available
Biomes
> Grim Forest: A new nether biome with large trees, a special type of nylium, a nice blue color, and a beautiful atmosphere
> Smoldering delta: A new nether biome where you take triple the fire damage but can be prevented with certain items
> Fornet Mountain: A mountainous biome that consists of a new type of stone. This stone has grass growing atop and can house plants and even the new tree type included. This tree type is called therenel, and is a gorgeous tint of yellow/pink.
> Frost-bitten fields: A cold biome with demundueziacho wood, being submerged in water in this biome causes frostbite (can be toggled by gamerule) which causes heavy damage overtime

Wood
- Therenel, a beautiful yellow/pink
- Demundueziacho, a dark black
- Grim, a pleasant blue
- Markeste, A murky green (generate in swamp biomes in markeste trees)
Plants
- Schizzle (+ soul variant): generate in deserts and atop soul-sand. These hot headed Plants have the ability to burn forever! They can also light you ablaze.. so maybe don't touch them..
- Soul shroom: A glowing shroom for the nether
- Grim Fungus: A fungus for the grim forest
- Toxicon shroom: A poisonous shroom for the overworld
- GlowShroom: A glowing shroom for the overworld
- Sluk: A type of moss that grows atop water and provides a substitute for string! (generate in swampy biomes)
- Warped Cactus: A blue cactus for the nether! (Looks similar to another mod but im keeping what i made)
- Low-Grass: A half block variant of the grass due
- Bush: Where's the alive bush if there's a dead bush?
- Lumiflower: A glowing flower for the overworld that can be helpful when in the need of an early game light-source
- Stalk: Twisting vines that you can climb, but for the overworld
- Soulzy: A helpful way to get food in the nether, as it allows you to craft soul-thatch for soul-bread
- Three wart variants (Scented, Poisonous, and Cushion) these warts can be eaten, planted, regrown, cooked, made into blocks, and put on sticks for their own benefits. Each grow in the overworld atop stone
- Poisonous Ivy: Same texture as regular grass but a bit darker, don't step in it.
- AND MANY MORE!

Potions
- Reaping: Caused by the reaping enchantment on scythes, these cause damage
- Cushion/Frexionsite: Grants immunity to fall damage, obtained through multiple methods with the cushion wart
- Mythril Defense: Grants immunity from the bonus fire damage of the smoldering delta.
- Shock: Deals damage overtime and certain mobs are immune (creepers, witches, zoglins, zombified piglins, etc.)
- Frostbite: Deals Damage overtime and is most commonly gained from being submerged in water in frost-bitten fields.
- Sticking: Prevenets your horizontal speed from going over a certain limit
- Bleeding: Deals damage overtime
- Panicking: Jitters where you're looking to randomly change (scales with level)
- Armor Shatter (a potion that currently doesn't work, but is in the game files)
- Drowning (a potion that currently doesn't work, but is in the game files)
Blocks
- Mossy Stone: Like regular stone but, mossy
- Dripstone bricks: these should be in the base game
- Magma Blackstone: Like magma blocks but also lights on fire
- Blackstone Geysers: Similar to magma blackstone but cause a smoke effect
- Netherrack Geysers: Similar to magma but causes a smoke effect
- Soul-Thatch Bale: Hay-Bales but for soul-thatch
- Glowing Mushroom Stem: Regular mushroom stems that glow
- Blackstone Gold Ore: It is what the name says
- Blackstone Stalactites
- Crimson, Warped, and Grim Leaves
- And More (things like ore blocks, wart blocks, very non-mentional things)
Structures
- Abandoned Houses: Remember those houses that you can find in terraria? Yeah those got added to minecraft in the mod!
- Blackstone Outposts: Various Structures with loot in them (only found in the Smoldering Delta)
Tools/Items
- Wands! These have varrying effects and are all very unique! They also come with their own enchantments (I won't spoil them, they all have stats listed so you'll just have to find out yourself ;) )
- Warts On sticks: Each apply their respective potion affect to whatever you hit!
- Scythes: An exclusive weapon (similar to the trident) that has custom enchantments, a unique model, and is dropped rarely from an exclusive mob (the forgotten)
- Mythril Tools: Functionally the same to diamond with extra enchantability!
- Soul-Steel Tools: Functionally the same to iron with extra enchantability and an immunity to smoldering delta's bonus fire damage.
- Pitchfork: Made out of stone, you can finally mine honeycomb blocks easier!
- Slime-Hopper: Just hit the ground to fly in the opposite direction, great for mobility
- Mushroom Buffet: An eatable item that restores all saturation and hunger (crafted using every single mushroom, so it's no way easy to get whatsoever)
- Mythril Trinket: An item when held in either the mainhand or offhand grants immunity to smoldering delta's extra fire damage
- Kelp Books: Books that cannot be enchanted but can create bookshelves
- Ectoplasm: A somewhat helpful variant of slime
- More Stews! You get the idea.
- Berries, more food :D

Entities/Mobs
- Wisp: A small, passive, and frightened glowing soul that wanders the grim forests and soul sand valleys. They drop ectoplasm and are quite the difficulty to shoot out of the sky
- Forgotten: A confused, hopeless, scared, thing. These floating creatures are hostile and hunt wisps for sport. They can rarely drop scythes but more commonly drop string.
- Scarred Piglin: A piglin that is always hostile and hits like a truck (run)
- Buried: A zombie that spawns in the soul sand valleys and grim forests, these zombies camouflage and drop soul-sand/soul-soil
- Baby Ghast: A small smi-passive ghast, that purrs

Custom Enchantments
for the scythe:
-
- Dash: right clicking launches you in the direction you're looking at the cost of durrability
- Soul-Cleanse: Right-Clicking will grant the user health, and the inability to deal damage for an extended-period of time
- Reaping: Striking an enemy will cause bonus damage
for the wands:
- Quick-Cast: Reduces the cool-down between each shot
- Lasting Burn: Extends the burn time of when your wands strike an enemy (if they don't cause base fire damage, it will grant the ability to)
- Multi-Cast: Each cast fires a second shot a quarter of a second later, at the cost of durability
- Magic Bane: Increases the base damage of the projectiles
- Blast: Cause a non-tile-destructive explosion when your projectile hits an enemy
for the pitch-forks:
- Lock-On: Pull enemies towards you when struck
- Burial: Bury the target you strike with into the ground
- Pole-Vaulting: Right-Clicking on the block below you allows you to fly forwards
- Deep-Cuts: Cause bleed on hit
for the hoppers:
- Buoyant: Allows for bouncing off of lava and water (compatible with modded fluids)
- Soaring: Increases launch distance/height
- Impact: When taking off, within a radius of wherever you strike mobs will be affected by damage (radius scalable with level)
- Heft: When striking an enemy, the enemy is shot upwards for extra momentum
- Reaching: Can reach out further to launch yourself (note: does not extend attack reach)
- Curse of Stuck: Reduces height/distance of launch
> Disclaimer of the mod: Does not include sweaters