A Forge 1.20.1 mod adding a set of "primitive" crafting stations and survival utility blocks that bridge early-game and late-game progression, plus a collection of optional compatibility hooks for other mods.
The mod was developed internally for the Emmen's World modpack.
A pre-iron-age anvil for hammering recipes. Hold a tool and right-click to strike; each successful recipe completion does some damage the anvil, progressing it through three visual/functional stages: Stone Anvil → Chipped Stone Anvil → Damaged Stone Anvil (eventually breaking). Damage rate, XP awarded, exhaustion, and tool durability cost per strike are all configurable.
A standalone tactile crafting station with its own recipe type. It can optionally inherit and execute any vanilla 2x2 or 3x3 shaped/shapeless recipe in addition to its own, controlled independently in the config.
The hub of the mod's proximity-gating system. Offer an item (e.g. iron, diamond, netherite, a Nether Star) into the core to "calibrate" it to one of four tiers, each granting a configurable radius. While calibrated, the Workshop Core:
workshop_core_deconstruct data files) that would otherwise drop primitive ingredients instead of themselves when broken outside its range.Charge it with an offering item to project a configurable-radius field that blocks creeper griefing nearby. Tiered charges (crude/common/fine/pristine) grant larger radii; each blocked explosion has a configurable chance to consume one charge. Like the Workshop Core, it can be placed aboard an AlekiShips ship/vehicle compartment, in which case its protective field travels with the ship instead of staying fixed in the world.
Offer an item to bind your respawn point to the anchor with a tier-based random scatter radius (better offerings = tighter, more precise respawns). Supports cumulative drift (each death's respawn point can drift further from the original anchor) and is aware of ship/vehicle structures from AlekiShips — if you die while your anchor was aboard a moving ship, it will attempt to relocate you to the ship's current position, falling back to its last known location if the ship's chunk isn't loaded.
A storage jar block for large quantities of a single item, with an item-frame style display for the stored item. The Amphora is based on the one found in Ytech, but with the added inventory display.
A directional storage block with a 3x3 grid of display/storage cells on its front face, rendered with the items it holds.
A primitive shelter/bed block. Sleeping in a Tipi (only under open sky) skips the night and, if enabled, sets your spawn point — without needing a real bed. Breaking it can be configured to drop its component parts instead of a single item. The Tipi is derived from Totemic, but adds the ability to toggle spawn point behavior.
Points toward your last death location. Can be re-attuned a configurable number of times to track your most recent death, with an optional random offset applied to the recorded position.
Crafting components used to build a Tipi.
If JEI is installed, all custom recipe types (Hammering, Crafting Bench, Workshop Core Calibration, Soul Anchor Offering, Creeper Ward Charge) are shown with dedicated recipe category UIs.
All of the following are optional — the mod detects the presence of each dependency at runtime/load-time and only applies the relevant hooks if it's installed. Nothing here is a hard dependency.
All gating thresholds (qualifying items, tags, Tinkers' modifiers, and AStages stage names) are configurable per-feature, and each compat can be disabled outright in the config.
Every numeric/behavioral value mentioned above — anvil damage rate, XP and exhaustion per craft, crafting bench recipe inheritance, all tiered ranges for the Workshop Core/Creeper Ward/Soul Anchor, deconstruction toggles and range, proximity crafting intercepts, Tinkers' deconstruct durability threshold, Tipi spawn/deconstruct behavior, Death Compass resets and offset, and all compat qualification rules — is exposed in the mod's config file and can be tuned per-world or per-modpack.